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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I think he's talking about the fact that the shells seem to explode a few hundred yards in front of you or so...I was wondering about this aswell, because I didnt realise they did that. |
#2
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The 20mm HE ammo from spring of 1940 (don't know the exact date) on used a "zerleger"-fuse in addition to the impact fuse, so the round would detonate after a specific distance. This was to eliminate the danger of rounds hitting civilians or own troops and had nothing to do with air-to-air effectiveness, it was basically a timed self-destruct mechanism.
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#3
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#4
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Flying the 110 in intercept missions against 6 Walruses(yes I am a bastard), and I can tell you that changing the convergence settings and the type of rounds makes a HUGE difference to the effectiveness to the maybe one second window of effective target acquisition you get flying this game
![]() Its hard to get your pipper on target in this game, so when you do, you need to make sure the rounds that hit the target are going to cripple it or hopefully destroy it ![]() I have gone from spending 20 minutes getting minor damage on targets at first, to now knocking down 6 Walruses in about ten minutes, sometimes destroying two at a time, because I changed my ammo load-out and convergence ![]() Last edited by 123-Wulf-123; 04-08-2011 at 10:04 PM. |
#5
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Any tips
![]() Any way of getting rid of those self-destructing shells, they are very distracting. Especially since i can swear they self-destruct before reaching the target at 200-300 meters. |
#6
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Change your convergence settings and change the loadout.
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#7
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The real life (TM) self destruct fuzes initiated at 800m or so. Not sure how they are modelled in game however.
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#8
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You really need to think about your convergence settings, the shells explode way past them, but if you get them set right and use them correctly, they are deadly
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