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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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System:
i5 750 @2.66 GTX460 1Gb 4 GB 1333Cl9 win7 x64 270.51 Still heavy stutters over london flying alone. FPS are slightly better. GPU usage average was maybe 60-70%, maxing out at 93 one time in a several minutes flight, lowest value was 39% in this flight. CPU1 usage around 70 - 80% average. Other cpus only sometimes kick in at very few times. Last edited by Widow17; 04-07-2011 at 04:26 PM. |
#2
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No performance changes here.
1920*1080 59Hz Medium Settings with 2x AA AVG: 22 MAX: 51 MIN: 3 Still not smooth to play. Stuttering and FPS drops if buildings, smoke and other planes appear. My Specs: Win7 64bit C2D E8400 ATI 6970 2GB 8GB RAM |
#3
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i5 2500K at 4.2G
6970 2G VRAM 8 Gig DDR3 Win7 64 Bit Game ran far soother over London that before.. the buildings drawing was distracting, there was consistant pauses over the city on the deck. Before, it was a slide show, this was defintely better. I then turned up my settings to Very High accross the board and flew the missions I've had more experience with. Very fluid, fps greater than 50 at 1920X1200. Slowed down a bit over Hawkinge, but was fluid and completely playable. Unrelated to the patch I think, One thing I did notice was that when I used all my ammo and landed, all the flight belly landed on the field, may be a pre existing AI issue that I never noticed before. Game looks AMAZING at high settings..
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MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings Last edited by JG14_Jagr; 04-07-2011 at 05:01 PM. |
#4
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![]() Quote:
You might be plesently suprised.
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“Violent, irrational, intolerant, allied to racism and tribalism and bigotry, invested in ignorance and hostile to free inquiry, contemptuous of women and coercive toward children: organized religion ought to have a great deal on its conscience.” ― Christopher Hitchens |
#5
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I am having issues when changing the screen resolution via in-game video option menu.
Doesn't matter what i select, i get a crash to desktop without any error.. strange thing is that looking in Task Manager i can see Launcher.exe still running normally in the processes list. AMD Phenom II X6 1090T 3.2Ghz 4GB RAM DDR3 1333Mhz AMD HD 4650 (this will leave in a while) 1GB Dx10.1 Win7 32 (leaving with GPU too) EDIT: This is for 60Hz resolutions. For 59Hz ones i just get black screen. Last edited by AMVI_Superblu; 04-07-2011 at 05:05 PM. Reason: forgot something |
#6
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Well the only “problem” I have with the beta patch is if the game resolution is lower than the desktop resolution even if full screen is enabled it keeps the desktop resolution in the background and displays the game in an pseudo “window” with part of the desktop still visible behind (game and windows7 at the same aspect ratio but different resolution) (also I now have additional resolutions available)
As for performance increase: There have been some modest increases in minimum frame rate and average frame rate though maximum fps stayed the same on trk files that have been used for extensive testing pre and post beta patch using like for like settings, these have been the trk files set well and truly in the countryside with minimal towns and villages landing at Tangmere where I never had any problems with frame rate and absolutely minimal “shutter” anyway. When traversing terrain at higher altitude I do feel that despite there no measurable min/average/max fps change outside of what would could be considered a standard deviation I do perceive periodic shutter were non was present before especially if one backtracks along the same path. So with respect to the above there is a modest performance increase over land with the beta patch in situations ware shutter or frame rate was never a problem anyway. Buildings: ![]() As for towns at lower altitude they are still a haven of shutter with buildings on the lowest amount and detail, yet even when you change building detail to the highest and building number to the lowest or building detail to the lowest with an unlimited number of them or settings in-between the min/max/average fps is reported near the same and the amount of perceivable shutter is the same though there is nuances in the shutter when it takes place. So buildings are still a problem on there lowest detail and number with virtually no change in performance between number or detail of them or the amount of shutter even when the frame rate is >35fps and there is no HDD activity. i7 920 (default speed) 6GB RAM GTX 275 (default speed) Win7 Prof 64bit 1280x720 or (1600x900 with AA off), medium detail except for building amount, forests, land shading on low, grass and roads on, shadows off, AA @ x2, anti epilepsy filter on or off (the anti epilepsy filter on/off tab still dose nothing neither dose the “EpilepsyFilter=0” or “EpilepsyFilter=1” in the conf.ini (….\Documents\1C SoftClub\…\conf.ini)??? Last edited by b101uk; 04-07-2011 at 06:05 PM. |
#7
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But now I tried with the following setup and got a fluent gameplay: 1920*1080 Everything on low or off (no AA) AVG: 83 MAX: 142 MIN: 9 With this setup, i got no stuttering and everything runs smooth. But the graphics of the landscape doesn't look very good. The plane though is still pretty decent. |
#8
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I have graphic corruption as shown here :http://forum.1cpublishing.eu/showpos...3&postcount=43
Installed the beta patch, no changes. ASUS P5K Q6700@2.6GHz 4GB RAM GTX 460 1GB Windows XP Pro 32bit SP3 Nvidia drivers 270.51 Last edited by BGs_Ricky; 04-07-2011 at 04:55 PM. |
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