Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-07-2011, 04:22 PM
Widow17 Widow17 is offline
Approved Member
 
Join Date: Mar 2011
Posts: 64
Default

System:
i5 750 @2.66
GTX460 1Gb
4 GB 1333Cl9
win7 x64
270.51
Still heavy stutters over london flying alone. FPS are slightly better.
GPU usage average was maybe 60-70%, maxing out at 93 one time in a several minutes flight, lowest value was 39% in this flight.
CPU1 usage around 70 - 80% average. Other cpus only sometimes kick in at very few times.

Last edited by Widow17; 04-07-2011 at 04:26 PM.
  #2  
Old 04-07-2011, 04:30 PM
OG84 OG84 is offline
Registered Member
 
Join Date: Mar 2011
Location: Germany
Posts: 11
Default No Change

No performance changes here.

1920*1080 59Hz
Medium Settings with 2x AA
AVG: 22
MAX: 51
MIN: 3

Still not smooth to play. Stuttering and FPS drops if buildings, smoke and other planes appear.

My Specs:
Win7 64bit
C2D E8400
ATI 6970 2GB
8GB RAM
  #3  
Old 04-07-2011, 04:41 PM
JG14_Jagr JG14_Jagr is offline
Approved Member
 
Join Date: Mar 2011
Posts: 433
Default

i5 2500K at 4.2G
6970 2G VRAM
8 Gig DDR3
Win7 64 Bit

Game ran far soother over London that before.. the buildings drawing was distracting, there was consistant pauses over the city on the deck. Before, it was a slide show, this was defintely better.

I then turned up my settings to Very High accross the board and flew the missions I've had more experience with. Very fluid, fps greater than 50 at 1920X1200. Slowed down a bit over Hawkinge, but was fluid and completely playable.

Unrelated to the patch I think, One thing I did notice was that when I used all my ammo and landed, all the flight belly landed on the field, may be a pre existing AI issue that I never noticed before.

Game looks AMAZING at high settings..
__________________
MSI P67A-65D
Intel i5 2500K @ 4.2 Gig
8 Gigs Corsair DDR3 1600 RAM
XFX 6970 Video Card
Win7 64 Bit Home Ed
ATI 12.3 Driver Package
WD Caviar 7600 RPM HDD
ATI CCC at DEFAULT settings

Last edited by JG14_Jagr; 04-07-2011 at 05:01 PM.
  #4  
Old 04-07-2011, 04:57 PM
Oldschool61 Oldschool61 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 544
Default

Quote:
Originally Posted by OG84 View Post
No performance changes here.

1920*1080 59Hz
Medium Settings with 2x AA
AVG: 22
MAX: 51
MIN: 3

Still not smooth to play. Stuttering and FPS drops if buildings, smoke and other planes appear.

My Specs:
Win7 64bit
C2D E8400
ATI 6970 2GB
8GB RAM
Ever consider lowering your resolution to like 1440 x 900 and turning off AA??
You might be plesently suprised.
__________________
“Violent, irrational, intolerant, allied to racism and tribalism and bigotry, invested in ignorance and hostile to free inquiry, contemptuous of women and coercive toward children: organized religion ought to have a great deal on its conscience.”
― Christopher Hitchens
  #5  
Old 04-07-2011, 05:03 PM
AMVI_Superblu AMVI_Superblu is offline
Approved Member
 
Join Date: Oct 2010
Posts: 58
Default

I am having issues when changing the screen resolution via in-game video option menu.
Doesn't matter what i select, i get a crash to desktop without any error.. strange thing is that looking in Task Manager i can see Launcher.exe still running normally in the processes list.



AMD Phenom II X6 1090T 3.2Ghz
4GB RAM DDR3 1333Mhz
AMD HD 4650 (this will leave in a while) 1GB Dx10.1
Win7 32 (leaving with GPU too)


EDIT: This is for 60Hz resolutions. For 59Hz ones i just get black screen.

Last edited by AMVI_Superblu; 04-07-2011 at 05:05 PM. Reason: forgot something
  #6  
Old 04-07-2011, 06:02 PM
b101uk b101uk is offline
Approved Member
 
Join Date: Apr 2011
Location: UK
Posts: 80
Default

Well the only “problem” I have with the beta patch is if the game resolution is lower than the desktop resolution even if full screen is enabled it keeps the desktop resolution in the background and displays the game in an pseudo “window” with part of the desktop still visible behind (game and windows7 at the same aspect ratio but different resolution) (also I now have additional resolutions available)

As for performance increase:
There have been some modest increases in minimum frame rate and average frame rate though maximum fps stayed the same on trk files that have been used for extensive testing pre and post beta patch using like for like settings, these have been the trk files set well and truly in the countryside with minimal towns and villages landing at Tangmere where I never had any problems with frame rate and absolutely minimal “shutter” anyway.

When traversing terrain at higher altitude I do feel that despite there no measurable min/average/max fps change outside of what would could be considered a standard deviation I do perceive periodic shutter were non was present before especially if one backtracks along the same path.

So with respect to the above there is a modest performance increase over land with the beta patch in situations ware shutter or frame rate was never a problem anyway.

Buildings:
As for towns at lower altitude they are still a haven of shutter with buildings on the lowest amount and detail, yet even when you change building detail to the highest and building number to the lowest or building detail to the lowest with an unlimited number of them or settings in-between the min/max/average fps is reported near the same and the amount of perceivable shutter is the same though there is nuances in the shutter when it takes place.

So buildings are still a problem on there lowest detail and number with virtually no change in performance between number or detail of them or the amount of shutter even when the frame rate is >35fps and there is no HDD activity.

i7 920 (default speed)
6GB RAM
GTX 275 (default speed)
Win7 Prof 64bit

1280x720 or (1600x900 with AA off), medium detail except for building amount, forests, land shading on low, grass and roads on, shadows off, AA @ x2, anti epilepsy filter on or off (the anti epilepsy filter on/off tab still dose nothing neither dose the “EpilepsyFilter=0” or “EpilepsyFilter=1” in the conf.ini (….\Documents\1C SoftClub\…\conf.ini)???

Last edited by b101uk; 04-07-2011 at 06:05 PM.
  #7  
Old 04-07-2011, 05:32 PM
OG84 OG84 is offline
Registered Member
 
Join Date: Mar 2011
Location: Germany
Posts: 11
Default

Quote:
Originally Posted by Oldschool61 View Post
Ever consider lowering your resolution to like 1440 x 900 and turning off AA??
You might be plesently suprised.
I can't. Game is crashing when using anything other than desktop resolution. (Before the patch, it was working)

But now I tried with the following setup and got a fluent gameplay:

1920*1080
Everything on low or off (no AA)
AVG: 83
MAX: 142
MIN: 9

With this setup, i got no stuttering and everything runs smooth. But the graphics of the landscape doesn't look very good. The plane though is still pretty decent.
  #8  
Old 04-07-2011, 04:47 PM
BGs_Ricky BGs_Ricky is offline
Approved Member
 
Join Date: Feb 2010
Location: Lausanne, Switzerland
Posts: 139
Default

I have graphic corruption as shown here :http://forum.1cpublishing.eu/showpos...3&postcount=43

Installed the beta patch, no changes.

ASUS P5K
Q6700@2.6GHz
4GB RAM
GTX 460 1GB
Windows XP Pro 32bit SP3
Nvidia drivers 270.51

Last edited by BGs_Ricky; 04-07-2011 at 04:55 PM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:25 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.