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#1
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When I first tried FFB in Rise of Flight I was absolutely fascinated how much it adds to the experience.
First my stikck was limp, then I started the engine and I could feel the airflow over the elevator, but the ailerons remained limp. As I gathered speed my ailerons stiffened up too, as well as the elevators, I could feel every bump on the field through the stick until my wheels left the ground. In combat it's also very useful: the buffeting before a stall, you can even feel your speed without looknig at the ASI. When you do a chandelle, you feel your controls going gradually totally limp as they lose effectiveness as the plane becomes motionless... All in all it opened up a whole new world, and I really wish CloD had FFB support. I was very surprised and disappointed when I found that it didn't ![]() |
#2
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so much as the the cockpit in CoD is vibrating, am actually happy in the moment not to have FFB...
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#3
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#4
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Echo the sentiments that FF is a MUST for a modern flight sim.
FF in Rise of Flight and also BoB2 are extremely well implemented. How could CoD have been developed with supposedly such excruciating attention to the smallest modelling detail but NOT support FF? Just incredible..... |
#5
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When finally comes a response about FFB support? |
#6
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I think when they have tackled the performance and hardware issues. There are still people who can't even start up the game.
Yes I was distressed in the beginning because I didnt even have spring centering. Now there are a couple of options to get that working. So for now its not the end of the world. |
#7
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Hopefully they will acknowledge the lack of FFB at least. The only thing that worries me is that Oleg - although apparently not really working on CoD anymore - had something against FFB and may have intentionally left it out for whatever reason, perhaps because he'd rather have nothing than less than perfect emulation, or too many differences between different FFB implementations. Who knows. Maybe we'll hear something next update. |
#8
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I have an MS FFB2 aswel, and i love it in Sturmo '46. It's simply much more immersive. I dont knnow how could be this a point to leave out from the game. A brigth spot in the dar would be very good, please don't leave us FF enjoyers down!
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#9
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![]() A simple friggin answer that they will do about FF support in the future is really all it takes. I don't "demand" it tomorrow or even next moth, but if they don't implement it it really shows that they don't understand what hardware their prime customers use. There is a large bunch of people here that have "geared" up for CoD buying expensive joysticks like the G940 I have myself that is now crippled in "the ultimate flight simulator". Get a grip MG! Yes I am irritated now ![]() I also read Olegs "whining" about the FF API:s some time ago but it doen't matter if he does not like the way FF is handled in DirectX (which is a bit weird). Everyone else manages to do it... I have done an extremely primitive flight sim myself and even that one had FF support for Petes sake! And for fact CoD still uses the DirectX 8 API for input (look yourself with process explorer) so they can use their old IL2 code from 2001 ![]() Last edited by mazex; 04-09-2011 at 07:27 AM. |
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