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Theatre of War series The most historically accurate RTS games

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  #1  
Old 04-05-2011, 07:56 AM
nodlew nodlew is offline
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BTW, actually Steel Fury and Kharkov 43 (and T-72 sim) are from the different development team (i heard they're making a T-62 sim now), and games from MoW series were developed by various other teams. For example, there is MoW: Vietnam on the way (by the team that made Red Tide).
Different development team, Ok. Not really sure how all of that works. Different teams working for the same company on different projects/series of games? Do the teams interact at all? They must. I know that TOW and MOW have very distinctive looks and completely different gameplay styles. But there are similarities as well. I suppose there would have to be, both of them being RTS games centered on conventional ground warfare, mostly in the WWII era.

I am looking forward to the T-64 vs. The M-60 game. I liked Steel Fury very much until the limitations of the AI and the impenetrability of the Mission Editor caused me to lose interest in the game. I hope they can get the infantry sorted out. There were lots of problems with Steel Fury. Anti-tank guns were usually buried in the ground, unable to fire, or cocked at ridiculous angles. Infantry modelling was too crude, and the AI, though deadly accurate, was very mechanical and predictable.

The Mission Editor needs to be simplified, or at least it needs a detailed manual--in English as well as Russian!--explaining how to use it. The longevity of a game is essentially and directly dependent upon its modability by users, both in terms of the campaigns and missions available to play, and also the available units and some of their attributes, such as infantry weapons, ammo load-outs, etc. New expansions and sequels to games will always be in demand because of major improvements to a game that modders are generally not capable of. They will be more in demand, if the games are known to be mod-friendly.
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  #2  
Old 04-06-2011, 05:27 AM
nodlew nodlew is offline
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I finally lost two battles as the North Koreans. I was given two SU76s, two AT guns, 2 mgs, and infantry against a huge US tank company with artillery support. Some of my guys didn't even have rifles. There was no time to prepare defenses, and after killing our own weight and more in the enemy, we were overrun by heavy tanks and massed infantry. It wasn't fair.

But, while the battles took place, we surrounded the "victorious" Yankees. Let the capitalist pigs savor their triumph while they can. Tomorrow belongs to us.
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Old 04-06-2011, 09:38 AM
Sneaksie Sneaksie is offline
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Looks like you're having fun
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  #4  
Old 04-07-2011, 07:42 AM
nodlew nodlew is offline
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The capitalist dogs of the American 7th Infantry Division were indeed crushed by the heroic 203rd Tank Regiment of the People's Republic. Our revenge upon them was hard won, but sweet in the achievement of it.

Now only one Yankee, Capitalist, Pig-Dog Imperial Army (now that's propaganda!) remains, and it is utterly surrounded and cut off.

After that? Who knows. Growing in strength, perhaps we shall bring the light of Communism to liberate the enslaved people of Japan from the American Dogs!

One day the whole world will be free to think and do as we do as loyal comrades. And if they are not, we will liberate them until they do.
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Old 04-09-2011, 06:45 AM
dce21b dce21b is offline
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If you select your group of soldiers and then assign them a group number cntrl 1 for example. That group will keep selected formation. But you have to select group by its number or it will not work.
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Old 04-09-2011, 09:03 AM
nodlew nodlew is offline
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Thanks for that info, dce21b. I didn't know that. As a rule I assign groups to my armor and artillery, and special infantry units like scout/snipers. Guess I'll have to start doing it for infantry squads as well.
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