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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-04-2011, 09:35 PM
mazex's Avatar
mazex mazex is offline
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Join Date: Oct 2007
Location: Sweden
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Quote:
Originally Posted by Lensman_1 View Post
+1

I'm having a tough time flying without any feedback from my stick, I'm spinning and stalling far too much because the aircraft are not talking to me. For those who have used it FFB is as important as TrackIR (which I also use and you've done a great job with implementing that) and it's NOT a cosmetic triviality. I'd be happy with a basic lift and shift of the IL-2 FF models if practical but a revised and superior version would be better still.

As has been said, please take some time off (and your team). I'm a software developer myself (for a major e-commerce company) so I know how it is but burn out is not helpful to anyone. Good luck.
Exactly, the buffeting in a real plane is what makes me stop pulling the stick back too when doing a high G +60 degree turn... Knife edge turn fights in CoD is scary business when used to IL2 where that 109 is just lovely with an FF stick on the edge of stall with the leading edge slats wedged open and the plane on the outer rim of the envelope

I'm sure those "experten" IRL where heavily dependent on the buffeting to know when they where pulling too hard trying to get their sights on those agile Spits!

Nothing fancy is needed, just a centering spring that gets stiffer with increasing speed and a simple buffeting effect when close to stalling is fine with me. No need for vibrations from cannons or vibrations when running over rough ground etc.
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