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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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First of all. THANK YOU, Luthier and MG guys!
Now, please DO NOT change the info windows focus on click, and the cockpit ones on ALT click, that would force us do in-game ALT clicks (ie with two hands instead with just one). The people are confused about them because nowhere there's a clean and detailed explanation regarding how to use/customize them. What we REALLY need regarding the info windows would be: - a way to customize all text's colors (atm there are some which don't allow this (and the dark blue text is not so easily distinguished against the background) - fix the bug forgetting the info windows' settings (I've set mine a few times, and now and then the my settings are just forgotten) - add a digital info window for IAS/TAS, altitude, etc (as in old IL|2) Also, please give us a BIG water only map. It should be a work of only 2 mins for your guys, but it will mean a lot to us. Also, |
#2
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Thanks!
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#3
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Luthier! Much Appreciated!!!
btw does the Horizontal Stabiliser Work ![]() only messin S! |
#4
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Thanks Ilya, great news
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#5
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good news, nice but brutally realistic humour. lol
so are these updates applicable with the epilepsy filter on or off. doesnt this itself pose a bigger problem for the development here ? |
#6
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Great stuff! I'm sure you guys can start taking weekends off
![]() ![]() Last edited by Anvilfolk; 04-04-2011 at 08:34 PM. |
#7
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Great job luthier and Co! Put those labels back in that FMB! ooo yeah just like that....
![]() Also, PLEASE release some more documentation (especially on the FMB) if possible, fumbling in the dark here.
__________________
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#8
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building and tree collisions are very important to immersion and gameplay. also, visible propellar is another important aspect. what are you thoughts on this, luthier?
can you at least offer collision-based buildings and trees in the custom map editor so the community can create multiplayer maps with these? collision engine is in the game i assume and turned off. it won't make a difference in single player missions but in multiplayer people do get creative and use the trees to hide and out-maneuver the opponents. |
#9
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As long as you guys are committed to this sim, I know it will be a big success.
Thanks for the update. |
#10
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![]() Quote:
Kankkis |
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