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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-04-2011, 07:02 PM
adonys adonys is offline
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First of all. THANK YOU, Luthier and MG guys!

Now, please DO NOT change the info windows focus on click, and the cockpit ones on ALT click, that would force us do in-game ALT clicks (ie with two hands instead with just one).

The people are confused about them because nowhere there's a clean and detailed explanation regarding how to use/customize them.

What we REALLY need regarding the info windows would be:
- a way to customize all text's colors (atm there are some which don't allow this (and the dark blue text is not so easily distinguished against the background)
- fix the bug forgetting the info windows' settings (I've set mine a few times, and now and then the my settings are just forgotten)
- add a digital info window for IAS/TAS, altitude, etc (as in old IL|2)

Also, please give us a BIG water only map. It should be a work of only 2 mins for your guys, but it will mean a lot to us.

Also,
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  #2  
Old 04-04-2011, 07:05 PM
Topo Topo is offline
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Thanks!
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  #3  
Old 04-04-2011, 07:07 PM
meplay meplay is offline
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Luthier! Much Appreciated!!!

btw does the Horizontal Stabiliser Work

only messin S!
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  #4  
Old 04-04-2011, 07:08 PM
Tbag Tbag is offline
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Thanks Ilya, great news
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  #5  
Old 04-04-2011, 07:12 PM
Ali Fish
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good news, nice but brutally realistic humour. lol

so are these updates applicable with the epilepsy filter on or off. doesnt this itself pose a bigger problem for the development here ?
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  #6  
Old 04-04-2011, 07:16 PM
Anvilfolk Anvilfolk is offline
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Great stuff! I'm sure you guys can start taking weekends off With so much new stuff for people to complain about, I'm sure the forum will be busy enough that you don't need to worry about another patch for awhile

Last edited by Anvilfolk; 04-04-2011 at 08:34 PM.
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  #7  
Old 04-04-2011, 07:17 PM
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addman addman is offline
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Great job luthier and Co! Put those labels back in that FMB! ooo yeah just like that....

Also, PLEASE release some more documentation (especially on the FMB) if possible, fumbling in the dark here.
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  #8  
Old 04-04-2011, 07:19 PM
ARGH ARGH is offline
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building and tree collisions are very important to immersion and gameplay. also, visible propellar is another important aspect. what are you thoughts on this, luthier?

can you at least offer collision-based buildings and trees in the custom map editor so the community can create multiplayer maps with these? collision engine is in the game i assume and turned off. it won't make a difference in single player missions but in multiplayer people do get creative and use the trees to hide and out-maneuver the opponents.
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  #9  
Old 04-04-2011, 07:23 PM
Rattlehead Rattlehead is offline
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As long as you guys are committed to this sim, I know it will be a big success.
Thanks for the update.
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  #10  
Old 04-04-2011, 07:36 PM
Kankkis Kankkis is offline
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Quote:
Originally Posted by ARGH View Post
building and tree collisions are very important to immersion and gameplay. also, visible propellar is another important aspect. what are you thoughts on this, luthier?

can you at least offer collision-based buildings and trees in the custom map editor so the community can create multiplayer maps with these? collision engine is in the game i assume and turned off. it won't make a difference in single player missions but in multiplayer people do get creative and use the trees to hide and out-maneuver the opponents.
As Luthiers mentioned before, if trees has collision model it's really heavy and we want playable framerates, secondly there is possible choose treedensity, think what it causing in multiplayer when someones doesen't have trees and others have.

Kankkis
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