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7,62 Tactical action game, sequel to Brigade E5

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  #551  
Old 03-25-2011, 10:10 PM
IceShade IceShade is offline
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Quote:
Originally Posted by D_F_N View Post
@ Decker

You cannot remove something that there was never there.

@ Iceshade

Since the latest version, body armors as well as helmets do keep their damage even after reloading. In short, it was a bug and was fixed by our russian friends. Kudos to them.

@ R@S

*rant*
Repairing body armor? With what? A needle and thread?
*end rant*
Its a nice realism -lol- touch and ,as you said, the game gives you more than enough body armors to scavenge and replace the damaged ones.
Next thing you'll be telling me that our Russian friends managed to fix the memory leak..

This game is getting more polished by the week, it seems.

Quote:
Originally Posted by R@S View Post
So far there is no way to repair any body armor. But since the armor doesn't take any damage when worn by the player I'm not sure I'll change that. I think our Russian friends are getting closer to fix this, and if my "Realism freakish" friends doesn't disagree, I might add the body armor group to the repair tool script. With a high enough mechanic skill one might be able to repair it, but as I said, it will depend on the Russians.

I actually like this new setting, it forces me to scavenge after a fight, and when I know I need some new body armor, I start using headshots a lot more
I've always enjoyed the idea of 'struggling to survive', rather than being able to buy every possible thing right from the local gun dealer. It always struck me as a bit odd that some random guy in a shithole of a south-american country has this massive armade of weaponry, from a 6G30, to a MG-3s, to a SR-25. Randomly damaged weapons and irreparable body armor is a great step forward. I'm looking forward to 1.7!

Last edited by IceShade; 03-25-2011 at 10:15 PM.
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  #552  
Old 03-25-2011, 11:05 PM
LtChambers LtChambers is offline
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Sheesh I struggle to survive enough the way it is now.

Is there any way to fix the crazy annoying "target lost" when the enemy runs behind a toothpick?
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  #553  
Old 03-26-2011, 04:46 AM
Decker16 Decker16 is offline
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Seems to me a merc will re-acquire a target if it runs out of cover while he's still in aiming phase but to be certain i have the pause on sighting known enemy event turned on and manually select the target again as it runs out from behind said toothpick.
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  #554  
Old 03-26-2011, 11:41 AM
D_F_N D_F_N is offline
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@ Iceshade

The memory leak is considered an integral part of the 7.62 experience. It is a mechanism that brings you back in the real world - so the gamers cannot play tens of hours straight and probably die of thirst and starvation. Thus it will not be removed.
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  #555  
Old 03-27-2011, 06:36 PM
Tozmeister Tozmeister is offline
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The memory leak was added by Aperion at the request (and vast expense) of Microsoft so they could keep selling X-Box's to re***ds. Otherwise PC's would take over the world on the backs of games like this.
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  #556  
Old 03-28-2011, 01:19 PM
LtChambers LtChambers is offline
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Obviously the expense wasn't too vast or Apeiron would still be in business.

The funny thing is that I occassionally got CTDs playing JA2 1.13 also. And it's actually faster to get back into the game with 7.62. Clearly something in JA2's engine isn't scaling well!
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  #557  
Old 04-01-2011, 08:24 AM
the_Brain the_Brain is offline
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@ R@S: I'm experiencing errors when I try to enter the Blue Sun Base. The game fails to load the minimap as well as the map itself. To me it looks like there is the whole map missing.
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  #558  
Old 04-02-2011, 07:52 AM
R@S R@S is offline
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The minimaps are inside the BlueSun.azp while the mesh files are in the map packs. I think your log should say which files are missing, if any.
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  #559  
Old 04-02-2011, 08:42 AM
the_Brain the_Brain is offline
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Do you mind having a look?

Quote:
Log started at 01.04.2011 10:15
00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.056 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.057 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.755 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:01.009 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
00:06.495 ERROR [1] .\Parser\TextParser.cpp (683) Error parsing : '1.5' found, int expected
00:06.496 ERROR [2] .\Parser\TextParser.cpp (683) Error parsing : '1.5' found, int expected
00:06.497 ERROR [3] .\Parser\TextParser.cpp (683) Error parsing : '1.3' found, int expected
00:06.498 ERROR [4] .\Parser\TextParser.cpp (683) Error parsing : '1.3' found, int expected
00:06.558 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system...
00:08.726 INFO [0] .\ZApp.cpp (847) Entering main program loop...
00:13.171 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Fast0.286.azp
00:14.401 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\SECRET01'
00:17.930 WARNING1 [0] .\Items\items.cpp (4849) false
00:31.712 WARNING1 [0] .\World\GlobalWorld.cpp (743) Sector not found by name 'Meeting Place'
00:34.474 INFO [0] .\LoadGame.cpp (1209) Game loaded.
01:05.617 ERROR [0] .\OldPackFile.cpp (99) Package not found: Media.pack\BASE
01:05.620 ERROR [0] .\World\Sector.cpp (1161) failed to load minimap
01:05.621 ERROR [0] .\World\Sector.cpp (1089) failed to load minimap params from pak: Media.pack\BASE
01:10.804 ERROR [1] .\OldPackFile.cpp (99) Package not found: Media.pack\BASE
01:10.806 WARNING1 [0] .\World\LoadLevelFromPack.cpp (10 PackageVersion >= 3
01:10.807 INFO [0] .\World\LoadLevelFromPack.cpp (116) Converting Media.pack\BASE to the new format...
01:10.809 INFO [0] .\World\LoadLevelFromPack.cpp (141) Media.pack\BASE has been converted to the new format.
01:10.810 ERROR [0] .\Parser\RawFileParser.cpp (13) Raw file not found: Media.pack\_geom.mesh
01:10.812 ERROR [5] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
>-----------------------------------------------------------
> Exception C0000005 at 0x006BDA6D
>-------------------- Call stack ---------------------------

E6.exe 0x00400000 0x006BDA6D

E6.exe 0x00400000 0x006AF792

E6.exe 0x00400000 0x006C0CC8

E6.exe 0x00400000 0x006C0CD7

E6.exe 0x00400000 0x006C0FD6

E6.exe 0x00400000 0x006C1769

E6.exe 0x00400000 0x006C17B8

E6.exe 0x00400000 0x006C723A

E6.exe 0x00400000 0x006C7257

E6.exe 0x00400000 0x006C7257

E6.exe 0x00400000 0x006C0F7E

E6.exe 0x00400000 0x006C0FD6

E6.exe 0x00400000 0x006C1769

E6.exe 0x00400000 0x006C17B8

E6.exe 0x00400000 0x006BD089

E6.exe 0x00400000 0x005B5FC2

E6.exe 0x00400000 0x005B58BA

ntdll.dll 0x7C910000 0x7C928F7C

ntdll.dll 0x7C910000 0x7C9209BA

ntdll.dll 0x7C910000 0x7C92005D

kernel32.dll 0x7C800000 0x7C801A53

E6.exe 0x00400000 0x006CB5FD

E6.exe 0x00400000 0x006CB6EC

E6.exe 0x00400000 0x006CB0EC

E6.exe 0x00400000 0x006CB0EC

E6.exe 0x00400000 0x006C4892

E6.exe 0x00400000 0x006C493C

E6.exe 0x00400000 0x006C4959

E6.exe 0x00400000 0x006C4959

E6.exe 0x00400000 0x006C02E1

E6.exe 0x00400000 0x006BDAA9

E6.exe 0x00400000 0x006BDA7F

E6.exe 0x00400000 0x006BDA7F

E6.exe 0x00400000 0x006CCAE4

E6.exe 0x00400000 0x006CAA53

E6.exe 0x00400000 0x006C0ABC

E6.exe 0x00400000 0x006C0C3A

E6.exe 0x00400000 0x006C0CC8

ntdll.dll 0x7C910000 0x7C92043E

ntdll.dll 0x7C910000 0x7C9242B9

ntdll.dll 0x7C910000 0x7C936620

ntdll.dll 0x7C910000 0x7C923F92

E6.exe 0x00400000 0x006C0D96

E6.exe 0x00400000 0x006C1769

ntdll.dll 0x7C910000 0x7C92043E

ntdll.dll 0x7C910000 0x7C920222

ntdll.dll 0x7C910000 0x7C920222

ntdll.dll 0x7C910000 0x7C9201DB

ntdll.dll 0x7C910000 0x7C92043E

> Crash dump successfully saved to Log\2011_04_01_10_15.dmp
01:13.418 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination.
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  #560  
Old 04-02-2011, 12:01 PM
R@S R@S is offline
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Quote:
Originally Posted by the_Brain View Post
01:05.617 ERROR [0] .\OldPackFile.cpp (99) Package not found: Media.pack\BASE
This explains it all, make sure you copy ALL the files from the 3 media packs to your Media.pack folder.
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