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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-02-2011, 01:04 AM
seiseki seiseki is offline
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I make textures now and then and I'm a high level photoshop users since several years back.
I've made skins for RoF, and once CloD gets patched up I'll start making skins for it as well..

And I think this makes sense from a technical perspective.
As previously pointed out:

- Now the rivets and panel lines will be the same, no matter what skin.
- Takes less bandwidth online, less memory.
- Weathering is based on rivets and panel lines.
- Damage model is based on panel lines.
- Consistency

But I don't see why they can't allow us to edit the panel lines bump map and the weathering, except for the issue with the damage model.

And having panel lines optional makes no sense. Models look more real with bump mapping, so it would make more sense to be able to edit the bump map instead.

Also I assume the weathering is connected to a specular map, which also makes sense technically..

IL-2 is an old game, it doesn't have specularity maps or normal maps..
The old way only using only texture maps is history..

And I think the reason people are annoyed is because the game is barely playable for most people and here you are complaining about something that doesn't affect gameplay or performance..

Last edited by seiseki; 04-02-2011 at 01:27 AM.
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