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  #1  
Old 03-31-2011, 06:36 AM
Heliocon Heliocon is offline
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Thanks for the update Luthier, good to hear what is being worked on.

For the trees, (is speed tree being used?) why not just create a hitbox around their center and generate it when a plane gets close to/within a certain range of a tree.
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  #2  
Old 03-31-2011, 06:53 AM
luthier luthier is offline
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Quote:
Originally Posted by Heliocon View Post
For the trees, (is speed tree being used?) why not just create a hitbox around their center and generate it when a plane gets close to/within a certain range of a tree.
That's exactly what we tried at first, but there are too many trees and too many planes. We also use a rather unorthodox scheme for tree coordinates, which allows us to generate more trees in a frame than perhaps ever in the history of speedtree, but that also makes collisions difficult to track.

Even with a single plane, anything we try leads to significant freezes when flying over terrain, much worse than anything you currently see, and if you have say two large squadrons taking off one in England and one in France, forget it, the constant generation of collisions against multiple fast-moving objects kills everything.

This could possibly be cured by dumping everything onto a separate core used for nothing but tree collisions, but that would instantly increase our system requirements to 4+ core systems.
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  #3  
Old 03-31-2011, 07:11 AM
ShockLoad ShockLoad is offline
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Thanks very much for the explanations luthier!

Only thing that bothers me slightly is the issue concerning the propeller. So it's possible it may never revert to what you originally wanted? Could a compromise be found?

Doesn't make a big difference to me though - I'll be buying the game anyway.
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  #4  
Old 03-31-2011, 07:20 AM
cato_larsen cato_larsen is offline
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Thanks luthier.

i must say I enjoy reading the un-clincical precise "official" FAQ.
Specially the "A very annoying, nasty, despicable bug that we've been hunting down for months and those damned cursors are still there. Grrr! They are on our hit list."

Thank you for the update. Most of us know how demanding bugs and pipstickles in our daily work can be. Hopefully support will keep on comming. You have set your standards with IL2 you know No game I know of (well maybe OFP and ArmA series) has had such great support. Long live the smaller dev companies for niche markets.
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  #5  
Old 03-31-2011, 07:24 AM
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T}{OR T}{OR is offline
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This indeed answers many questions. Thank you for that luthier.

Looking forward to the future optimizations and your team perfecting this game.

Really sorry to hear that the propellers might never be the way they were supposed to.
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  #6  
Old 04-01-2011, 12:09 AM
GOA_Potenz GOA_Potenz is offline
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Somebody can tell me how to get rid of this

it's over water or land

i'm running catalyst 11.3 on a HD 6970

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  #7  
Old 04-01-2011, 04:07 AM
NECyclone NECyclone is offline
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I am getting that band too GOA. Rather annoying. Using driver 11.2 on a AMD 6950. Nothing I do gets rid of it.
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  #8  
Old 10-30-2011, 03:24 PM
ripmax ripmax is offline
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Default cockpits with bad textures

hello

i just recently bought this game and installed the updates from steam. as soon as i start the game the cockpits always come in many colours like tiny dots or red yello and other's many of the gauges are unreadable .

i updated the drivers of my video card and still i have this problem.

my video card is nvidia GTX 550 TI

any help pls?

regards
Daniel
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  #9  
Old 10-30-2011, 04:00 PM
Razor Razor is offline
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I'd like to know this too. I run the game from Steam, with an NVIDIA GTX 460 graphics card.

I have not had any problems before, but I recently bought a new monitor and increased the resolution to 1920x1080. Now I have the same dots and strange graphics inside the cockpit as ripmax has. Everything else looks fine.

EDIT:

I found this thread: http://forum.1cpublishing.eu/showthread.php?t=27437, and can confirm that the problem goes away if I turn off the epilepsy filter. Why is this suddenly a problem for me? Does the increased resolution cause these kinds of things with the epilepsy filter?

Last edited by Razor; 10-30-2011 at 04:26 PM.
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  #10  
Old 11-08-2011, 02:37 AM
Quai1Ooth5d Quai1Ooth5d is offline
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Thanks for the update Luthier, good to hear what is being worked on.

For the trees, (is speed tree being used?) why not just create a hitbox around their center and generate it when a plane gets close to/within a certain range of a tree.

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