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Technical threads All discussions about technical issues |
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#1
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SF22 congrats for your game.
![]() There's a patch coming probably tomorow, that should improve quite a bit the performance and will alow western version users to disable the epifail filter. I'd say, enjoy what you can until then. Setup controlers, explore the sim and other things until that patch is released. Have fun. ![]() |
#2
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Yea, it just came out and GPU usage is a bit better but still very low and unplayable. ![]() |
#3
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Bummer.
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#4
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Hmm, think I discovered why it lags so much. After looking at my Afterburner stats it showed that all memory was constantly used to the fullest extent and it looks like that's the limiting factor (1280Mb). After decreasing the number of houses and trees performance seems to have improved. Despite that I think the dev team needs to improve on the GPU usage if possible. Will continue investigating this tomorrow. But for now it looks good.
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#5
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Interesting. Maybe I should go for the 3GB gtx 580 instead of the 1,5
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#6
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Better wait for some more observations from more professional people but as I see it this is the case.
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#7
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I cant believe that in 6 years of development that the code is stilol this messed up. I know maddox is small but perhaps sometimes you need to hire a programmer that can handle this type of work
__________________
“Violent, irrational, intolerant, allied to racism and tribalism and bigotry, invested in ignorance and hostile to free inquiry, contemptuous of women and coercive toward children: organized religion ought to have a great deal on its conscience.” ― Christopher Hitchens |
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