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Technical threads All discussions about technical issues |
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#1
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#2
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Imagine a NASCAR Racing game with the cars sounding like Go-Karts...
"Incredible attention to detail" doesn't stop at the sound department in my opinion. We need some "earcandy" too. ![]() Why does Battlefield Bad Company 2 posses this extreme immersive battlefield atmosphere? Because it sounds right! Last edited by 1337Avi80R; 03-30-2011 at 12:42 PM. |
#3
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#4
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Of course it is and it's important for everyone, me included. But immersion is not only in graphics and sounds, that's what i'm trying to say.
Immersion is also in having a constant sandbox-type online mode, being able to get an idea of how difficult it really was to fly these planes (FM/DM and CEM), having the defensive guns on a bomber interact with the airflow and many other things too that have been included in this sim, some of them for the first time in the history of flight simulation games. The difference between all these kinds of immersion is not how important each one is, because i can honestly say that i can't put one above the other. The only difference is that we can improve some aspects of it ourselves, but not all of it. So, it just makes sense for the developers to focus first on what the community can't improve on their own. ![]() |
#5
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yeah but this is not some kind of cottage farm project, it's a software house which is in serious need of a better project managing. There is no excuse, it's obvious that the product is not complete, and if they really want to go to the next level they need to change their attitude and mentality.
They boasted about the binaural recording of the audio and then what happened with it? Bear in mind that most of the warbirds owners are normally cool with having a software house go and record sound, take pictures and what not, and it's not gonna cost them a fortune to do, they just don't care about these details cos "someone" deems them as "secondary", and the result is that they release this half formed products, which have enormous potential, but they don't deliver a full punch in term of quality. I'm sorry Oleg and team, I do respect the work that you've done, but as I've said before you need to understand that you need better PR and above all a superior attention to "cosmetics", period. |
#6
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In addition I'd like to say that there are three key ingredients to make a fully immersive simulator. 1. Visuals 2. Interaction and 3. Sound. Visuals as in graphics, interaction as in controllability/physics/FM etc. and Sound as in...lol sound. If either of those are too far out, your immersion suffers. That's just how it is. You mainly use three senses when you play a computer simulator. If I hear stock IL-2 sounds tomorrow when I fire up my game, I gotta admit, I will be a bit disappointed. No doubt. Sound is not "cosmetic" in a computer game. If it was, why are we using speakers/headphones if it's not that important? |
#7
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![]() ![]() ![]() Sounds are one of our strongest senses so to say it's not important is silly. |
#8
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Again, i'm not saying it's not important. I'm just saying that for me (as in, my personal opinion and i'm fine if people disagree with it) it's not more important than other aspects but only equal, that's all really. And since
a) for whatever reason they couldn't do everything on time b) the community can improve feature set A c) the community can't improve feature set B it makes sense for the developers to focus on B first. By the time they get around to fixing A, there will be enough community ideas and interaction on how to do it. I'm not trying to convince anyone, all i'm saying is that different things hold a different amount of importance to different people. It's like talking about a cube, if one side is missing it's not a cube anymore but some people prefer one side to the other, even if they are all equally important ![]() |
#9
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#10
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Although the sounds bug me, after trying the game last night, they do indeed have craploads of things to sort out before they go after the bongo drum gun/cannon sounds and universal engines.
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