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Controls threads Everything about controls in CoD

View Poll Results: Should Force Feedback be added to COD asap?
YES 162 73.97%
NO 57 26.03%
Voters: 219. You may not vote on this poll

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  #1  
Old 03-29-2011, 07:00 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Strike View Post
Although I have a FFB setup and would like to use it I think there are more important matters the developers need to focus on now.
I don't have FFB, i want you guys to have FFB since you obviously like it, but i'll go with the above quote.

I won't vote no because that's just mean, it's a useful feature for many.

I won't vote yes either, due to the "ASAP" part and the sense of urgency it conveys.

My opinion is FFB should be added when practically possible. Priority should be given to optimizations that are game critical and most of all, have an effect to all players.

For example, my trackIR 4 stopped working a while ago and i would like to have support for alternative head tracking solutions so that i won't be forced to buy a new one right away. However, i won't demand they give it top priority when there's other more important things like stutters to fix. I hope i'm making sense, i'm not attacking the viewpoint that FFB should be there, i just think there are bigger fish to fry currently
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  #2  
Old 03-29-2011, 07:06 PM
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Richie Richie is offline
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I voted yes because I know many people like FB sticks. I don't but I don't think it would be fair to vote no.
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  #3  
Old 03-29-2011, 07:13 PM
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Gromic Gromic is offline
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Quote:
Originally Posted by Blackdog_kt View Post
... i would like to have support for alternative head tracking solutions...
AFAIK "alternative head tracking" already works. There's been mention of it by some friendly russian beta (sic) testers if I remember correctly.

Back OT, FFB effects would be nice and therefore I've also voted "yes" sans the "asap" as I do agree that there are more pressing issues.

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  #4  
Old 03-29-2011, 07:59 PM
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mazex mazex is offline
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I REALLY hate joining the whiners, but seriously - are you really sure the game has no FF effects? Do we have a confirmation on that? All sims the last 10+ years has had FF support, even the arcade flight games...

As a RL pilot I would never buy a non FF stick, as "feeling" the air through the stiffness of the control surfaces is a vital feedback IRL especially when flying aerobatics and on the "edge of the envelope" like you do all the time in a game like this.

But if this is really true they sure should focus on critical bugs first - but not having FF support in the ultimate prop sim is naturally just silly! I can just see the sarcastic comments by reviewers with expensive systems like the G940 that are useless!
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  #5  
Old 03-29-2011, 08:14 PM
Sven Sven is offline
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I like FFB, I have a G940, but I can miss it, you can adjust yours to have a little centring spring force, which pretty much acts like a normal joystick, top priority is performance and hardware optimalisation!
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  #6  
Old 03-29-2011, 08:19 PM
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bw_wolverine bw_wolverine is offline
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I'm surprised they didn't just bring over IL-2's FFB. That was good enough for me,

Though, I do like BoBII's FFB a lot as well.
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  #7  
Old 03-29-2011, 09:23 PM
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mazex mazex is offline
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Quote:
Originally Posted by bw_wolverine View Post
I'm surprised they didn't just bring over IL-2's FFB. That was good enough for me,
+1

The FF in IL2 is just fine. Nothing fancier than that is needed. But - adding again for those that did not read my original post, AFTER optimizing and fixing the bugs etc...
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  #8  
Old 03-29-2011, 08:29 PM
ICDP ICDP is offline
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On the G940 Cliffs of Dover gives nothing but 100% stick centering force. It cannot be setup with a seperate game specific FF profile because that doesn't work unless the game says "hey I support FF". Since CoD doesn's support FF, it goes to default setting that comes from your game controllers settings in Windows. Now you could setup the windows game controller settings with less force feedback but then that will apply to ALL games at the same time.

So the only option is to constantly change your Joystick FF settings each time you play different sims.
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  #9  
Old 03-29-2011, 08:52 PM
Lensman_1 Lensman_1 is offline
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People ...
I did state in my text accompanying the poll question:

'I'd be extremely grateful if FF could be added to the future development schedule as a priority after getting the application running smoothly. '

I then phrased the poll question with asap at end presuming that you'd link the two. In other words asap means AFTER getting the app running smoothly (etc). You guys are HARD to please ...
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  #10  
Old 03-29-2011, 09:26 PM
kingpinda kingpinda is offline
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Quote:
Originally Posted by ICDP View Post
On the G940 Cliffs of Dover gives nothing but 100% stick centering force. It cannot be setup with a seperate game specific FF profile because that doesn't work unless the game says "hey I support FF". Since CoD doesn's support FF, it goes to default setting that comes from your game controllers settings in Windows. Now you could setup the windows game controller settings with less force feedback but then that will apply to ALL games at the same time.

So the only option is to constantly change your Joystick FF settings each time you play different sims.
OR in my case since i don't ever enable centering spring in my FFB games... What you could do is set the required centering spring amount in the global profile and then if you play IL2 you enable the centering spring and check the use exclusively or global thingy. If you want to play something else just uncheck the centering spring and uncheck use exclusively. 2 boxes I think you need to check or uncheck.

edit: hmm I reread your bit... maybe you are right.. I have not got this quite figured out yet. I have to wait and see if its as easy as I originally assumed.

Quote:
Originally Posted by Lensman_1 View Post
People ...
I then phrased the poll question with asap at end presuming that you'd link the two. In other words asap means AFTER getting the app running smoothly (etc). You guys are HARD to please ...
As soon as humanly possible doesnt quite convey what you meant :p Ok Ok I added the humanly bit..
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