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#1
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I took the following guote from one of the Russian forums, Luthier was asked a few times if force feedback was supported in CoD. The orginal question is in bold italics.
Re: Future Project Battle of Britain Where the feedback control devices. No need to ignore the issue. (After a while one of the posters got a bit irate at Luthier repeatedly ignoring the FF questions) Here is Luthier's response "While I can not say for sure - sorry, we like it had never promised it all the time we have been postponed for later. And now more important issues do not allow her to give." So it looks like no force feedback effects are in the game/sim, nor do they plan to add it in the forseable future. This has been confirmed by people who own the game and now (finally) by Luthier. If you have a force feedback joystick and absolutely cannot live without the effect then CoD will dissapoint int his regard. If you can get past this omission it then it might, just possibly but no promises, make in to the game in the future. |
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#2
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#3
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I've literally just reinstated my UbiShop order for a CE of COD after being delighted by the news about the removal of the epilepsy filter and then I read this thread.
FF shouldn't even be slightly optional as a development task, it should be essential. I even bought a backup MS Sidewinder 2 just in case my 10 year old stick failed whilst running this sim. COD improves some aspects of IL-2 but after 8 years of dev they've also managed to throw away much that made IL-2 great. This needs adding in a patch if COD is to be credible. |
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#4
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#5
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Grr... I really dont want to be negative about a game i haven't even tried yet but no FFB?
Once you hav had FFB there isn't any going back! It adds so much to the immersion and feel of flight (even though its not strictly accurate) and helps you fly closer to the edge of performance. It works in IL2... why not here? Seriously? A modern flight sim which focuses on realism that doesn't have FFB? |
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#6
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Bah thats a bummer... I was hoping for at least the same FFB as in il2. It was very basical compared to MSFSX and ROF but it was there. I already had come to terms with it not being as sophisticated as above titles but hoping more advanced FFB would be patched in later.
Hopefully the community will step in then... They got us 6dof with trackir or similair. Maybe they can do something about FFB. My concern being though is will we be able to play MP with these customizations.... The game looks absolutely amazing and it will take me a couple of years I think to be able to play everything on max. I'm used to that though with these kinda of games. So hopefully in the future they will give us FFB. I plan to play this game for a long long time. Shame though that its not implemented in the initial release. *fingers crossed* |
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#7
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Well I really really hope that Luthier and the team will find some time to implement even the most crude FFB effects (even some buffeting at the stall and stiffening of the forces the faster you fly etc.). I think I´ll be falling away from the sky a lot without FFB. I have MS FFB2 and I can not even think of trying knife-edge stallfights or maneuvers without FFB being there to help me out
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#8
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We have 6DOF but no FFB? I can live without my track-IR, I won't fly without my FFB!
__________________
Insuber said: 1% of facts, 35% of passion, 19% of testosterone, 50% of intellectual speculation = Il2 fan cocktail is served, better with a drop of Tobasco ... |
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#9
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We need FFB, It is a must have in a modern simulator like this :I
I think that all of us expects an official reply. Thanks |
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#10
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LOL, no FFB. A game that goes to the Nth degree in eye candy, damage modeling, flight modeling, etc, etc, etc, yet doesn't have FFB. Unbelievable!!!!
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