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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-28-2011, 10:32 PM
luthier luthier is offline
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Join Date: Dec 2007
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Quote:
Originally Posted by Kikuchiyo View Post
How large of maps could we see as being feasible for those short intense dogfights? Something like the short channel jump from southern UK to Northern France (the shortest gap over the channel) would likely appease some people for a simple MP yet historical map.
I don't think the channel map is playable as a dogfight map. There's still at least a 10 to 12-minute flight from base to mid-channel where the battle is likely to take place, and with the airfields rather spread out along the coast, and the improved i.e. reduced plane visibility it's quite possible for two groups on full real to fly past each other while a few miles away and not spot the enemy.

I.e. there's no reason to split it off at all. You can fly over the large map just as well. The server can create a mission where only Calais and Dover bases are available, and that pretty much does the same as splitting it off.

Once again - small maps are for mindless FFA. Large map is for meaningful coop. It makes absolutely no sense to split it up into parts since the parts would be completely useless for FFA and still mostly useless for historical wars because they would only limit your possibilities without offering significant performance improvement.

The maps are split into regular "blocks" and you only keep a few blocks in the memory around your current position. The difference memory- or performance-wise when flying over online or offline map is insignificant.

The large map only becomes an issue if you have 128 planes starting at 128 airfields all over the map and you begin to Ctrl-F2 through all of them. Then you'd constantly be loading and unloading blocks into memory.
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