Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Gameplay questions threads

Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

Reply
 
Thread Tools Display Modes
  #1  
Old 03-28-2011, 07:31 PM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Don't have the game yet, but the general rule of thumb should be: look for the propeller pitch command and together with throttle adjust it according to the speed and RPM gauge. Try to keep the RPM in the area (range) where the engine can give you most power.

With the mixture you don't have to hit the mark (probably), but if you over rev = end of story.

How much you can push the engine, and squeeze out of it (Ilya himself said that overheating is terrible in those early planes) you will have to find for your self.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories

Last edited by T}{OR; 03-28-2011 at 07:35 PM.
Reply With Quote
  #2  
Old 03-28-2011, 07:34 PM
SG1_Gunkan SG1_Gunkan is offline
Approved Member
 
Join Date: Oct 2007
Location: Spain
Posts: 154
Default

Even if you need speed you have to high the pitch -helix angle-? I thought that i need a low pitch to get speed, and a high pitch to climb. But two things at the same time where not possible (like happens in IL2).
Reply With Quote
  #3  
Old 03-28-2011, 07:39 PM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

It depends on the type of the propeller installed on the plane. I will have to get the game to know more and to tell you exactly.

But if you mess with the pitch & throttle in order to keep the RPM gauge needle in a desired location you shouldn't blow the engine.

There was that nice Spit video from AA for FSX which explained how this works very nicely. It should be a mandatory viewing for all those wanting to fly with complex engine management.

EDIT: Also (I am guessing here) rapid throttle movements are not desired.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
Reply With Quote
  #4  
Old 03-28-2011, 07:43 PM
SG1_Gunkan SG1_Gunkan is offline
Approved Member
 
Join Date: Oct 2007
Location: Spain
Posts: 154
Default

This game is going to change completely the type of combats in IL2 1946, the king will be the one managing the engine... until FW190 and Komandogerat comes...
Reply With Quote
  #5  
Old 03-28-2011, 08:46 PM
Azimech's Avatar
Azimech Azimech is offline
Approved Member
 
Join Date: Sep 2009
Location: Leerdam, The Netherlands
Posts: 428
Default

It's true, early spits had only two prop positions, like manual shifting in a car. So it's very important to memorize the sound of the ideal rpm range, and act immediately on every expected deviation. So if you're going to dive in that spit, set the prop in coarse and lower throttle. This reduces your acceleration but will keep your engine healthy.

Also note that not only high temperatures are a problem, too low has adverse effects as well. And now we need to check both oil and coolant temperatures.

And don't forget the manifold pressure! If manifold pressure is too high and engine speed too low, detonation/pinging/engine knock will occur, temperature will start to rise sharply and you run the risk of burning holes in your pistons, destroying the big-end bearings or worse.

I've written a huge amount of info on these subjects, I'll look it up and post it here.
__________________
Insuber said: 1% of facts, 35% of passion, 19% of testosterone, 50% of intellectual speculation = Il2 fan cocktail is served, better with a drop of Tobasco ...
Reply With Quote
  #6  
Old 03-28-2011, 09:01 PM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Thats the one NLS61, thanks.

Quote:
Originally Posted by Azimech View Post
I've written a huge amount of info on these subjects, I'll look it up and post it here.
If you could copy it all together in few posts, a well deserved and needed sticky IMO.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
Reply With Quote
  #7  
Old 03-30-2011, 11:52 AM
Codex Codex is offline
Approved Member
 
Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
Default

Oh man the info in here is gold. That A2A video has explained more to me than anything I've ever read.

Thanks heaps guys.
Reply With Quote
  #8  
Old 03-28-2011, 09:01 PM
JG4_Helofly JG4_Helofly is offline
Approved Member
 
Join Date: Oct 2007
Posts: 141
Default

Quote:
Originally Posted by SG1_Gunkan View Post
This game is going to change completely the type of combats in IL2 1946, the king will be the one managing the engine... until FW190 and Komandogerat comes...
That's exactly what I was waiting for. People will start to realise, that a good plane must have more than just speed and turn performance. Until now it was possible to fly these old WWII birds like modern jet fighters. But the days of care free handling are over
Now we will fight like real men
Reply With Quote
  #9  
Old 03-28-2011, 09:24 PM
NLS61 NLS61 is offline
Approved Member
 
Join Date: Nov 2009
Location: Netherlands
Posts: 218
Default

Quote:
Originally Posted by SG1_Gunkan View Post
This game is going to change completely the type of combats in IL2 1946, the king will be the one managing the engine... until FW190 and Komandogerat comes...
As far as I know this Komandogerate was a ricg pain in the %^&*!@ when they started with them and they never got it completely right.
source Focke wulf at war published by ian allan ltd.

Niels
Reply With Quote
  #10  
Old 03-28-2011, 09:32 PM
BadByte BadByte is offline
Approved Member
 
Join Date: Aug 2009
Location: Norway
Posts: 94
Default

If La-5 makes it into CoD, I will not fly it with complex engine management on .
"For example, rapid acceleration required moving no less than six levers." Taken from http://en.wikipedia.org/wiki/Lavochkin_La-5
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:41 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.