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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-26-2011, 10:34 PM
MikkOwl MikkOwl is offline
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Join Date: Jan 2010
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I'm always most impressed by the way the camera moves in response to g-forces (you know, turbulence, rolling, diving, pulling stick back, etc). It adds a huge amount of immersion for me. I first saw this amazing feature in the leaked spitfire video way back. When landing, (roughly) I expected the head to bounce more than it did in this video however.

The ground rendering, uses bump mapping skillfully to make fields, roads and ditches appear to be 3D. It looks amazing when you reach above 100 meters of altitude.

The popup of stuff is harsh and eye-catching (not so much in this video, but others I saw over crowded areas). The best effect to lessen this is probably to load the new 'pop-up' terrain features before displaying them, then fade them in over 1-3 seconds. That way, the eye will not be so attracted to sudden changes in the landscape. The fading in method I have seen in sims and games since at least "Apache vs Havoc". Fallout: New Vegas, that uses the "Gamebryo" engine that I play now skillfully uses the fade system to good effect.

The sound - what is that sound in the beginning when the plane is still without the engine on? It sounds a lot like as if it is rolling over a grass field. Is it appropriate?
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