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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Officially I don't know now yet, but I personally think that it is possible.
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#2
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Salute
Here is the game on lowest settings. Note, the external view of the aircraft is NOT what you will see of an enemy external when you are in the cockpit, you see a higher quality view, I assume one which will conform with the visuals you are seeing of your own cockpit. [video] |
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#3
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The difference between the lowest settings for plane and normal one doesn't affect the frame rate at all, but the visual effect is very huge. See the screens attached (again, screens made on the very weak PC - P4 3,2GHz, 2gb RAM pc3200 and Geforce 8800GT 512 mb at 1280x1024x32bit and Windows XP)
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#4
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#5
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You shown us three different screenshots with three different plane-detail settings i assume. With the following FPS 25, 32, 43. How is 25 and 43 not a huge difference? Maybe i'm reading this wrong, but on those screenshots, it's pretty obvious to see that the different settings have a huge impact on the framerate people are getting. But other than that, if you want to convince people that CloD can run smoothly on a good system, please make a video. That's what people want to know. |
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#6
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Low settings ![]() Medium settings
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#7
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#8
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From the manual, chapter "Options - Video", page 17:
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1) Better market penetration among people with below minimum spec PCs. I don't know how much a regular wage is in the outskirts of Irkutsk, Siberia, or how easy it is to get a good gaming PC shipped there, but since team Maddox is also selling within Russia and they are a well known studio in their country, they are bound to want to accommodate that market too. And they should. 2) Movie making. We know the game can handle a medium amount of aircraft on the air but not a huge one. Assuming we want to make a movie with super-massive bomber formations we have two options: a) Make multiple runs of the recorded track and get multiple takes from the same or multiple sorties, working with the camera angles and editing to fool the viewer into thinking there's 100 bombers plus assorted escorts and interceptors in the air OR b) Throw together a mission in the FMB that does have 100 aircraft simultaneously occupying the same part of airspace. Turn everything to that super-low detail mode to boost your frame rates and play through it like you normally would, then save the track. Now you have a single source file to work with that contains everything you need, much easier and more streamlined for editing. With the detail still super-low, you can watch the track and select/modify your camera angles just like in IL2, then save it with a different name so that it "keeps" the camera changes. Finally, you set everything to full detail this time and let the game's direct-to-video non-realtime renderer to export it to .avi or whatever format it supports during the night while you sleep, we all know that exporting directly to video creates footage that doesn't suffer from rate rate loss. This way we can make movies with more aircraft and higher visual quality than our PCs can normally handle: use lowest detail with '90s graphics to boost FPS during flying of the mission and track editing, then use maximum detail for exporting the track to a video file. |
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#9
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Aaaargh!
Back in the day you just put a warning for epileptics on the box and suggested the buy something else. Problem solved. But no, in 2011 we need an epileptic compliant game - if it's not, you can't sell it. Jeez, this is Western Europe, you can't sue someone who warned you, yet you refuse to obey and play it anyway. How many people are suffering of this disease anyway? (I once met one: They can talk you, and while in the middle of the sentence just faint and drop on the floor - like they just got a headshot... Anyway, you have be quick to catch them before the hit the floor, especially if the floor is hard.) Wiki says: 0.5% of the population are suffering of epilepsy. Wow, that could really damage your sales. |
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#10
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My Mum is epileptic and has never had a seizure caused by flashing images. |
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