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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 03-22-2011, 07:11 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Sternjaeger View Post
..still feels like watching a porn in foreign language..
It should be no problem then, since the picture matters more than the predictable dialogue? Just kidding


The map is obviously a deathmatch arena map, so i'm not fretting over it.

On another note, if you pause at 5:57 you can clearly see three individual bullet holes on the left wing of the crash-landed Spit (right after the 109 makes a strafing run on it).
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  #42  
Old 03-22-2011, 07:46 PM
GnigruH GnigruH is offline
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The map is just wrong, but the ground textures itself look better than even in some most recent screenshots and vids IMO.

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I was referring to the account of the visit to the devs by Grégory Lemasson last year - round about February. There was a fair bit of info about different aspects of the game. Had a search for the article but can't find a link, but I had saved it and just had a read.
Remember that they made a '2013 game' and then 'scaled it down'
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  #43  
Old 03-22-2011, 08:08 PM
*Buzzsaw* *Buzzsaw* is offline
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Originally Posted by Flanker35M View Post
S!

Graphics = nice. Effects = nice. AI = hmmm? And most striking..the damned flap thingy on the Sissyfire. 2-position flaps used in combat? Can we now in 2011 get rid of that? Flaps were for landing, had restricted speeds and moved not so fast. I hope the "flap fights" are part of past in IL-2:Cliffs. Otherwise nice video of what we will get soon.
All aircraft of this era had flaps which were not useful in combat, they were too fragile. That includes the 109 even though its flaps could be deployed in increments, instead of being either up or down. The only aircraft which could deploy flap-type devices at higher speeds was the Stuka, and those were dive brakes.

In this particular video, you can see Luthier is jumping from one Spit to another, the one with the flaps deployed, he slows the Spit down and deploys the flaps as if for landing, the 109's are going much faster and overshooting. The historical flaps deployed till they were either up or down, you can see that is the case in the video, they did not stop halfway.

By the way, re. flap deployment speed, the 109 flaps were handcranked, and took 30 seconds from completely retracted to completely deployed.

By the way, the 109 continues to look quite plastic, not sure if this is a function of its weathering not being finished at this point in the Beta.
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  #44  
Old 03-22-2011, 08:53 PM
TacKY TacKY is offline
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Originally Posted by kendo65 View Post
I was referring to the account of the visit to the devs by Grégory Lemasson last year - round about February. There was a fair bit of info about different aspects of the game. Had a search for the article but can't find a link, but I had saved it and just had a read.

Here is the bit I was talking about:

"Roman (lead programmer) carries on with demos of the Junkers damage model. He is using his mouse and select an english .303 weapon. He then clicks like hell on the Stuka and explains that all small caliber bullets will be taken in account in the aircraft DM and indeed after two dozens of mouse clicks I notice after every click a hole appeared in the aircraft fuselage at the exact location where he clicked.
For shells the behavior will be a bit different as visually the effects will be similar to IL2 but the damages themselves will be modelized within the internal structure which has a very detailed modelization."

See also the attached pic.

Maybe you should do a bit more reading yourself. Certainly would be nice if certain blowhards around here didn't take to jumping down people's throats every time a difference of opinion comes up.

(btw not referring to you, Kraken)
I hope the damage is like that. That better not be the final product because it looks exactly like IL 2 1946 but in one of the comments, it said it was a version from 2006.

Last edited by TacKY; 03-22-2011 at 09:01 PM.
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  #45  
Old 03-22-2011, 09:05 PM
The Kraken The Kraken is offline
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Originally Posted by kendo65 View Post
(btw not referring to you, Kraken)
No worries... Just made it to 5:51 with my crappy mobile phone connection and the Spitfire clearly shows those small caliber bullet holes. So the feature is clearly still there.
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  #46  
Old 03-22-2011, 09:55 PM
kendo65 kendo65 is offline
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Try downloading the HD version off YouTube and watching it full-screen!
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  #47  
Old 03-22-2011, 10:36 PM
svanen svanen is offline
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At 8:35 you can see the grass swinging when the 109 impacts the ground, nice...
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  #48  
Old 03-22-2011, 10:53 PM
Sternjaeger
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Originally Posted by svanen View Post
At 8:35 you can see the grass swinging when the 109 impacts the ground, nice...
uhm I believe it's not the case, grass swings because of the wind, but that's it..
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  #49  
Old 03-23-2011, 04:55 AM
luthier luthier is offline
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Can we get back on track?

Each individual bullet hit is shown exactly where it strikes, as a individual bullet hole decal.

In addition to that, large Il-2 style holes are displayed in predetermined spots when the damage is heavy enough. We still cannot do large holes dynamically, or rather, we can't make them look very good, jagged edges, internal damage, etc.

Compared to Il-2, the planes are split up into many more smaller individually damageable sections, each of which display their larger damage individually. For instance, an Il-2 wing was made up of three sections, and a BoB wing is 14 - or in total, while an Il-2 plane had about 30 damageable components, most planes in BoB have over 300.

This means that you rarely see similar-looking damage, as it's hard to damage the exact same components every time.
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  #50  
Old 03-23-2011, 06:19 AM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Hi Luthier - great video! You look very relaxed Best relaxed demo that been released yet.

BTW - I like the little dogfight map. It's nostalgic - brings back memories of the Il2 islands and other small dogfight maps that were the rage in the early days.

This video made me think/hope for something new - especially for new pilots who never flew Il2 like we did. I'd be very happy if I opened up the sim and found in the new FMB maps labled "Online 1, Online 2" etc.... Exact recreations of the "Mountain Map" and a few others at least. It would be very, very cool.

Sometimes you guys have no appreciation for Pop aesthetics.

It's cool in the same vein as 'All your base are belong to us!' and because many of us learned to dogfight on maps like that - although I guess not all are man enough to admit it

Besides, it'll provide some relief from the "Scheisskanal".

Sometimes I think there's this vocal minority of "Recreationists" who live to spoil fun. I've lived and loved locked cockpit, no icons for at least 7 years - but the other things can be fun if you just open yourself up to them. Again, think about all the Newbs for once.

If you think I'm going to fly my 109 at stall speed after 18 August because "Goring tells me too" or that I'm going to limit team flying on RAF to Vics and "idiotrotte" then you've got another thing coming.

S!

Gunny
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