Quote:
Originally Posted by Screwball
Apologies for getting caught up in this, but I - like just about everyone - am getting fed up:
CloDo was claimed to have a 'next gen' engine; Heliocon rightly pointed out that this wasn't so - as it didn't take advantage of the absolute latest technologies. That's all. No calling the engine rude things; no claiming there was anything better; no discounting the very valid reasons the dev team had for not including, for example, DX11 from the off.
Kikuchiyo, I'm afraid that's not tessellation (nice though it would be!), it's just a very effective texture. If you look to the edges of the sandbags you can see pretty clearly that they are absolutely vertical. If tessellated you'd be able to see the 3D outline of the sandbags, where at the moment there is only a flat 2D line denoting the edge.
Heliocon, having just defended you somewhat, please play nicely - does no harm to try to correct people so they can appreciated where they were mistaken in a way which leads them to learn more...I fear insults and patronising isn't the way to do this...
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The engine is undoubtedly "next gen" perhaps the graphics aren't "next gen" yet, but the engine itself is. We seem to be getting two issues confused here. It is the next engine, there has been nothing as in-depth and technical, or comprehensive before in flight sims. This I think has been the real point of contention.
Thank you for the clarification. I was just so dazzled and hadn't ever seen 2d texturing done so well I assumed it was, but thank you for pointing out my error.