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#1
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Like Juri said once you use DCG you go around DGen totally. This is of course fine and well for a private person, but depending on any potential clauses 1C Maddox Games and Starshoy had in their deal it may be troublesome to us now if DCG was included as replacement for DGen now (and a replacement it would be, regardless of any word acrobatics we might try).
As for my personal issues with DCG ... it would be too long to list all of them. So I'm simply stating my two biggest problems: 1.) It allows or even requires far too much influence of player performance on the campaign. I vividly remember a mission when I was tasked to attack a soviet AT gun position in preparation of a ground assault (me flying a Fw 190 A-5 in ground-attack config). Approaching the target zone I saw a long column of Panthers and Panzer IV J and began to wonder what kind of target I'd see. It turned out to be a battery (as in 4 guns) of 76mm guns. Since we were intercepted above the target by soviet fighters we were not able to put the AT guns out of action ... and the tank assault failed. Yep ... some 20 tanks vs 4 guns and they can't manage on their own? ![]() This is a result of the way the ground war is managed. It is impossible to create a campaign following historical events since both sides are virtually always on the attack. 2.) Supply system. I know it's a difficult thing to model but why on earth did Paul choose to include factories instead of supply dumps? Factories were, in 99% of the cases, outside the scope of the tactical environment Il-2 can simulate and the only exceptions were the Kolpino Tank Factory near Leningrad and the Stalingrad factories in late 1942. |
#2
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DGEN or DCG, both systems have good points & bad points, the biggest issue we have for the offline community is that DGEN is not being updated with all of the new TD updates because it cant where as DCG can evolve.
However I have seen alot of community dgen campaigns created, you have French wings, Boelckes channel campaigns & RV campaigns. Jumos west front addon & I think Ian Boys did the Nth Wst Europe map campaigns that included the D0-335s as flyable, & I cant forget Amagi`s Disaster on the Frontiers. The list is endless & what this means is there knowledge on how to tweak dgen & get the new maps & planes active within the dgen program. Is it possible or not? |
#3
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It is possible to add the new planes to existing DGen campaigns, but most of them only as AI aircraft. I don't know why, but so far I was only able to make the new allied aircraft flyable in Dgen campaigns and only in European scenarios and not in the Pacific. To fly the new axis planes would require an update of the DGen.exe file.
Unfortunatly it is not possible to use the new maps in DGen, because the map data is hard coded in the DGen.exe file. Last edited by Juri_JS; 03-20-2011 at 11:55 AM. |
#4
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Yes I found the same issue, I managed to get the TA152C flyable put it into The last Days senarios but found that the HS-129 came up with a red plane classification!? Dunno how dgen interpretes that I mean as AI its definately blue Starshoy where are you? |
#5
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I cannot say what is possible and what is not possible. That would be a question of
a) how much time our coders could invest and b) what Paul has in mind. Additionally I must (again) stress the fact that all we do as Daidalos is done in our free time. Which means everyone has real life to deal with. And not everyone is able to do everything - I, for example, couldn't code if my life depended on it. So do not expect us to roam the message boards looking at a plethora of stuff and incorporate everything yesterday at the latest. In fact the standard process for cooperation is the other way round - a person who has created a model/map/etc contacts Daidalos and gets a reply. And I have, to this point, not have heard anything WRT a discussion between Paul and Team Daidalos. But then this might be one of these "political decisions". ![]() As for modifying DGen ... Not gonna happen. Unless Starshoy magically reappears and gives us his source code we won't touch it. We simply don't have time to waste on "reverse engineering". |
#6
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Another request: it net campaign, unlike singleplayer campaign, if you are leader of a flight, you can only choose your own loadout, but not your wingmen's. I understand that players should be free to choose their plane and loadout, but bots do not care, and their default loadout for the mission could make inconvenience.
If ability to change loadout for bots of your wing is possible to implement and wouldn't take much time, it'd be nice to have it. |
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