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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-19-2011, 08:40 AM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by whatnot View Post
Cool! It's those little things combined with the big ones (FM, DM etc) that I think will put this title in a league of it's own.

Do you know of the damage model of the trains as I recon you're the artist behind them?

I can't believe we might be installing this within a week! I won't believe it even when I'm flying my moth under the london bridge!!1one Can't stop watching the videos..
Ground vehicle's damage model is there but not as complex as aircraft have.
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  #2  
Old 03-19-2011, 02:43 PM
JAMF JAMF is offline
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Originally Posted by Foo'bar View Post
Ground vehicle's damage model is there but not as complex as aircraft have.
On a level as the ships, would you say? That'd be my guess.

Tires/wheels hit = vehicle leans over
Engine hit = vehicle rolls to a stop (I hope)
Tank/Oil hit = fire
Bomb hit = vehicle ends up on it's side/roof
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  #3  
Old 03-19-2011, 03:22 PM
Stealth_Eagle Stealth_Eagle is offline
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Very good Oleg. You have made yet another revolution that is unmatched since the introduction of the first IL-2.

I see several improvements over the original engine. For one, rather than having boring straight train tracks with abrupt curves, you have made it possible for curved track and if I saw correctly, train switches that should work. I think as you get to later sections of the war with more ships, ship damage modeling will rapidly increase. Did I really see that the ships were taking evasive action from the stukas?

The trailers look incredible and I still am not sure about it being released in about a week. I personally think that you should take more time and maybe release a small demo with 2 aircraft (Hurricane and Me-110?) and a small chunk of the map to see how well our computers are compatible with the new game. I don't really mind waiting about a month for you and your amazing team to iron out a majority of the bugs and maybe add some other small things that would help game play purposes.

Hopefully when you finally finish this series, we will be able to accurately simulate all major conflicts and some minor but lessor known conflicts.
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  #4  
Old 03-19-2011, 03:43 PM
Avionsdeguerre Avionsdeguerre is offline
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Great !
One question : a quick mission builder like il2 1946 for COD ?
Because I like the QMB
Thanks.
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  #5  
Old 03-19-2011, 03:45 PM
Hecke
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Yes, but more simple (IIRC)
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  #6  
Old 03-19-2011, 04:26 PM
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zapatista zapatista is offline
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Originally Posted by JAMF View Post
On a level as the ships, would you say? That'd be my guess.

Tires/wheels hit = vehicle leans over
Engine hit = vehicle rolls to a stop (I hope)
Tank/Oil hit = fire
Bomb hit = vehicle ends up on it's side/roof
and explosions or other major destruction causing parts of vehicles being blown to bits ?

as detailed as the new ground vehicles are, i suspect there will be a greatly improved damage model to (maybe not completely implemented at release time ?)
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  #7  
Old 03-19-2011, 04:48 PM
Biggs Biggs is offline
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dude Xilon... This is completely the WRONG THREAD to be posting this stuff in.

and dont spam either... use the EDIT BUTTON!
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  #8  
Old 03-19-2011, 04:50 PM
HenFre HenFre is offline
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+1 Biggs.. Totally agree.. Remove the video's please
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  #9  
Old 03-19-2011, 04:52 PM
meplay meplay is offline
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[QUOTE=Xilon_x;236262]
well, this is a lovely update...but i think for the wrong place?

Last edited by meplay; 03-19-2011 at 04:54 PM.
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  #10  
Old 03-19-2011, 04:53 PM
chiefrr73 chiefrr73 is offline
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WTF!!
Why you post that here, have respect man
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