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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Can we please see some proper 'in game' video, the movie trailers are nice but I want to see some bombs dropping and ground explosions, and maybe let us hear the sounds?? Come on Oleg sell your game to us.
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#2
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Thanks for the update! very pretty planes, BUT really...please can we for once with next week being 7 days from release of you ground breaking, new bar setting sim thats being in development for 5 years have a video with some in game SOUND???
Or are we not allowed to hear COD till we pay for it? Again thanks for the pretty pics. PS. Have the development videos that Luthier said we would be drown in 4 weeks ago been cancelled?
__________________
Furbs, Tree and Falstaff...The COD killers...
Last edited by furbs; 03-11-2011 at 09:45 PM. |
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#3
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I agree Tree and Furbs. Would be really great to see (hear) a video with all the details and action.
I do suspect that the reason for it not having happened already is because they are having to push it right to the wire to get everything to work. I understand, but still, disappointed that we haven't seen more at this stage. What I really can't understand is that the best - by far - videos were the 2 unofficial and swiftly-pulled of the Hurri and 109. They did more to sell me the game than all the rest Last edited by kendo65; 03-11-2011 at 09:52 PM. |
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#4
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Fafnir_6 |
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#5
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Great video. Thanks for presenting it!
A couple of points though: the waves look much too big compared to the cliffs. The clouds are evenly lit, not darker at the top or bottom; because the sun is approximately at their level. I think they should look darker at the bottom, as the sky is illuminating them very much more than the relflected light from the sea.
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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#6
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Beautiful video, but one thing I was surprised not to see was a certain "jitter" in the instruments. Now maybe somebody can set me right here because I have only been in the cockpit of an (airborne) aircraft once before and it was a 50 year old Piper, but in that thing the needles just kind of bounced around the indicated points on the various dials rather than smoothly pointing at one place. Was that effect just due the age of the aircraft?
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#7
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the video, the screenshots, looks all very nice !!
BUT, this is seriously ment as an update to inform costumers of a COMBAT flightsim that is planed to be released in two weeks ?? well, actually the best infos so far were from vidoes from Gameshows, two leaked (and fast deleted) videos on youtube and an article on a russian ínternetmagazine ! And no official words about Steam ?! Not that there was a little bit of discussion about that in several forums the last days, no........ i have already preorderd this game and still will buy it, so, no worry - but.... anyway, thx for beeing online every friday ! |
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#8
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#9
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It looks like an influent member of the dev team imposes his romatocis vieuw of CFS by some glamour rose clouds and hasy skies ... because his heart is under the influence of some russian beauty (the one we saw already with small xxxx like mosquito bites ;---) Last edited by KG26_Alpha; 03-12-2011 at 03:54 PM. Reason: Bad language |
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#10
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Quote:
On the other hand, it could also depend on the weather. When flying through turbulence for example i would expect that airspeed gauge to be jumping all over the place. Finally, the various stages of flight and maneuvers could have an effect. We know it takes some time for the propeller governor to adjust the pitch in a constant speed propeller (not much but still noticeable), so if we are putting the aircraft through violent maneuvers with rapid changes of pitch, angle of attack, airspeed, etc, the changes in the prop blades angle of attack might necessitate a lot of pitch corrections from the prop governor to maintain the selected RPM, to the point the governor lags a little bit behind, overcompensates, catches up and starts all over again...the result would be a small oscillation of the needle around the selected RPM mark. Since this is a video showing smooth flying with relaxed maneuvers in what appears to be calm weather, we might not be able to draw a conclusion on whether it's modeled or not. It might be there, but the circumstances might not be correct for it to manifest itself? Interestingly enough, in the first ever CoD video we saw, there was quite a lot instrument jitter, and i really mean a lot. I don't know if this was due to the video being captured on a much earlier version of the simulator or the fact that the pilot was throwing that Spit around all over the place, pretty close to some big clouds as well (ie, possible air currents, thermals, turbulence, etc). This is the video i'm referring to: Granted, that's an extreme amount of shaking in the needles. Perhaps a real life pilot could provide better information on this, as i'm going purely by what i know from reading a few aviation textbooks and "how instruments work" articles on the web. Quote:
I preordered the game, which means i decided to take a risk. I can talk about the things i like or don't like based on what we've already been shown and know. If i don't know something i'm going to ask for more information. I might get an answer or not. If not, depending on how important that information is to my decision of buying the game, i might decide to go on with taking the risk (if i don't mind too much) or wait for the reviews myself (if it's very important for me). I've made a big fuss myself over the lack of choice in using Steam. However, i made that fuss after i learned from an official source that steam will be required, i didn't assume it would be there before it was even announced. It's all a balancing act: i make a list in my head of the things i know about the game, weigh the things i like against the things i don't, if the outcome is positive i buy the game and ask for an extra option in the features i don't like so that it gets even better for me and everyone who might share my opinion. The thing is, we can't expect to have in-depth knowledge of the game when we preorder, that comes after flying the sim or reading a lot of reviews. If you want to be among the first to fly this sim you will have to take the risk and possibly put up with some annoying things as well, if you want a better product and more information before buying you will have to wait. And to be honest, there's nothing wrong with either approach. The only thing that would be wrong is to expect this to be perfect on release day, be able to play it on that same day and also know the ins and outs of it all. That's physically impossible and we'll have to compromise. I'm not saying the marketing is stellar thus far, but on the other hand mr Maddox and his team are not publishers whose job is to sell the product. They are developers and their job is to make it better. I would love an in-depth 10 minute video. However, if making that video means spending just a day that could be used for optimization, bug fixes or even some work on a future patch or expansion, i prefer them to do coding instead of promoting. The blame for the lack of promotion probably rests more on Ubi's shoulders than the developer's. Sure, maybe Oleg hasn't supplied them with in-depth knowledge of certain features, but on the other hand i don't expect there would be enough people in Ubi marketing that could explain to us what's the difference between a Spit with a fixed pitch prop and a Spit with a constant speed prop, neither would they know why it works the way it does. However they could definitely crank up realism to the max, throw up a quick mission builder scenario, press the autopilot key as soon as they spawn and let the AI do its thing, then save that to a track and capture it on video. Rinse and repeat for a variety of different aircraft types, join them all together and we'd have a nice 10 minute video full of air combat. Oleg has supplied them with enough to do this, the fact they don't is not his fault Quote:
If i wanted to fool my potential customers i'd be going all the way, not give them something in-between. Quote:
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