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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Steam poll
Yes I have and like using Steam 256 54.47%
Yes I have and dont like using Steam 67 14.26%
No I do not have Steam but will for CoD 52 11.06%
No I do not have Steam and will not for CoD 95 20.21%
Voters: 470. You may not vote on this poll

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  #1  
Old 03-08-2011, 10:06 PM
Les Les is offline
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Originally Posted by Thee_oddball View Post
what i meant was can anyone put up a server like we do on HL?
Leans forward out of the shadows, casts a cynical, world-weary and somewhat crazed look at the questioner, thinking, assessing, then looks left and right to see who else is around and relaxes a little, what the hell...

"This is the last part of the puzzle and still isn't known. To do so will require by-passing the game's built-in server-browsing features, which will be set up to go through Steam.

In the past, with IL-2/Ubi's built-in multiplayer system, that wasn't a problem, or you could say, a blind eye was turned towards it and neither the developers or publishers seemed to mind. But to be honest I wouldn't expect that to be the case this time.

And from here we start to get into potentially murky territory, whereby there may in fact be a new Hyperlobby-type arrangement and online scene, that we'll never be able to talk about here.

Sorry for the melodrama, but having been left in the dark to speculate like this, and looking at all potential possibilities, I can't help but wonder whether certain profit-motivated decisions have really been fully thought through. A dedicated community can be cajoled into bringing you some really nice bones, but it can also turn around and ravage your half-arsed dreams and schemes if you're not careful.

Will have to wait and see.

I'd rather ask, will there be a need for a service like Hyperlobby anymore? And I'd like to automatically and without hesitation say, no, there'll be no need or want for a Hyperlobby type service anymore, it won't be necessary, and it won't be necessary for the developers to code that option in or leave that loop-hole open. But..."

Looks around again, gives a slight shrug of the shoulders and a parting, who-knows kind of look, before retreating back into the shadows, "...will have to wait and see."

Questioner just stands there, looking into the darkness, blinking, wtf was that all about? I just wanna fly online.

Last edited by Les; 03-08-2011 at 10:31 PM.
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  #2  
Old 03-08-2011, 10:14 PM
The Kraken The Kraken is offline
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Quote:
Originally Posted by Les View Post
This is the last part of the puzzle and still isn't known. To do so will require by-passing the game's built-in server-browsing features, which will be set up to go through Steam.

In the past, with IL-2's/Ubi's built-in multiplayer system, that wasn't a problem, or you could say, a blind eye was turned towards it and neither the developers or publishers seemed to mind. But to be honest I wouldn't expect that to be the case this time.
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Originally Posted by Oleg Maddox View Post
I will soon tell it. We integrating interface now. But its not a time to anounce. We are doing by reqest of publisher.
Anyway there will be still the possibility to integrate to another systems by creative users and third party.
See here - may no longer apply, but at least back in October Oleg clearly did not plan to limit multiplayer to the Steam lobby.
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  #3  
Old 03-08-2011, 10:48 PM
Les Les is offline
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Originally Posted by The Kraken View Post
See here - may no longer apply, but at least back in October Oleg clearly did not plan to limit multiplayer to the Steam lobby.
Thanks for that, I remember reading that now that I see it again. Interesting in retrospect to see that he was referring to Steam.

If they have managed to leave that "...possibility to integrate to another systems by creative users and third party..." then the Steam naysayers have even less to worry about. Yeah, the crap will still be on your system somewhere, but you won't have to have anything much at all to do with it in order to play on-line or off.

In which case, here - http://store.steampowered.com/about/ here's the link again. Install the Steam client now before you even get the game and report back to us on how resource-hungry and intrusive it is. I dare ya

Edit- Sorry for the tone of my recent posts, if anyone knows what I mean, I think I've been spending too much time reading up on these forums lately. Should take a break.

Last edited by Les; 03-08-2011 at 11:03 PM.
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  #4  
Old 03-08-2011, 11:05 PM
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Extreme_One Extreme_One is offline
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I have ran several servers for several different games that make use of Steam.

The Steam server browser can see the server and report on it's current connected clients and will allow for you to connect to the server using the Steam system but none of this has ever precluded the ability to see the server and connect to it using a 3rd party application; Xfire for example.

I can find no previous examples where Steam integration has meant that there isn't another way to connect and have no reason to believe ClOD will be any different.

If there are any potential ClOD customers out there that are scared of using Steam and somehow feel it will stop them enjoying the game there are literally hundreds of thousands of Steam users that can testify that the system works.
I'd be willing to bet there are more than a few of us here that would be willing to help out if anybody has any difficulty.
The beauty of PC gaming is that there is always a solution to every problem.

Last edited by Extreme_One; 03-08-2011 at 11:09 PM.
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  #5  
Old 03-08-2011, 11:38 PM
Codex Codex is offline
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Originally Posted by Extreme_One View Post
The beauty of PC gaming is that there is always a solution to every problem.
Oh I am sticking that one on the motivational board
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