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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-05-2011, 09:14 PM
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brando brando is offline
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Xilon
I don't see much connection between the examples you give and the sequence as shown in the CoD video. Firstly we see a static-line drop from a transport - a wholly different technique to the use of a manual rip-cord; then we see some shots of men wriggling about on sailplane wings, followed by a certifiable lunatic - sorry, free-fall parachutist - doing a neat trick and upsetting his mother

I can't see how any of this can be compared to the sequence in the CoD video. The impression of no speed is because the 'camera' is falling at the same speed as the jumper.
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  #2  
Old 03-05-2011, 09:30 PM
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mungee mungee is offline
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I must add my compliments from down here in South Africa.

Jaw-dropping stuff Oleg!

CoD will be a "masterpiece"!
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  #3  
Old 03-05-2011, 09:30 PM
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Xilon_x Xilon_x is offline
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ok ok you not understand me the video not have 100% connection but i want loock to you is DIFFERENCE HUMAN DROOP IN THE SPACE
HUMAN DROOP DOWN IN THE ATMOSPHERE.

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  #4  
Old 03-05-2011, 09:52 PM
White Owl White Owl is offline
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Both videos look great! Thanks very much for the update. I'm hoping and praying that there will be some way to get a Collectors Edition in the USA.

However, I have to agree with others here that the pilot in freefall is a weak point of these videos. I've jumped out of airplanes a few times, and let me tell you... if you go unstable and start tumbling like that guy was doing, things happen very very fast. Going unstable isn't like most of the Youtube videos of experienced skydivers maintaining control in freefall. Tumbling is chaotic, violent, disorienting... it's fast. The guy in the video looked like he was placidly drifting in outer space like Xilon_x said, not spinning out of control in a 150-200 mph wind.

But of course that's only a small gripe, and not too relevant to the big picture here. Just about everything else looks better than great. Oleg and team, I have great faith that the airplanes you're producing will handle like real planes, even more so than the first IL-2. As long as the flight modeling is still up to your very high standards, I'm sold. Everything else is just fun little details.

Apologies if this has already been addressed, (I haven't been following these forums as long as many others) but is the taxiing in Dover improved on the original game? Do we have two separate toe brakes? Will airplanes roll on smooth pavement even with the engine at idle if you take your feet off the brakes? Are the various tail-draggers prone to ground looping if you're careless with your steering?

Last edited by White Owl; 03-05-2011 at 09:58 PM. Reason: Better word choice for clarity.
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Old 03-05-2011, 09:58 PM
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bf-110 bf-110 is offline
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Great wallpapers!
You could do shirts with them,Oleg!
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  #6  
Old 03-05-2011, 10:09 PM
Sutts Sutts is offline
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Quote:
Originally Posted by White Owl View Post
Both videos look great! Thanks very much for the update. I'm hoping and praying that there will be some way to get a Collectors Edition in the USA.

However, I have to agree with others here that the pilot in freefall is a weak point of these videos. I've jumped out of airplanes a few times, and let me tell you... if you go unstable and start tumbling like that guy was doing, things happen very very fast. Going unstable isn't like most of the Youtube videos of experienced skydivers maintaining control in freefall. Tumbling is chaotic, violent, disorienting... it's fast. The guy in the video looked like he was placidly drifting in outer space like Xilon_x said, not spinning out of control in a 150-200 mph wind.

But of course that's only a small gripe, and not too relevant to the big picture here. Just about everything else looks better than great. Oleg and team, I have great faith that the airplanes you're producing will handle like real planes, even more so than the first IL-2. As long as the flight modeling is still up to your very high standards, I'm sold. Everything else is just fun little details.

Apologies if this has already been addressed, (I haven't been following these forums as long as many others) but is the taxiing in Dover improved on the original game? Do we have two separate toe brakes? Will airplanes roll on smooth pavement even with the engine at idle if you take your feet off the brakes? Are the various tail-draggers prone to ground looping if you're careless with your steering?
Spit and Hurri had a single brake lever on the control column. The brake pressure to each wheel was controlled through the rudder pedals..just like it is already in IL2.
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  #7  
Old 03-05-2011, 10:48 PM
AdMan AdMan is offline
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great, for a flight sim anyhow
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  #8  
Old 03-05-2011, 11:01 PM
Sauf Sauf is offline
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Re the pilot bailing, yes once he went into the D (arch) position he should have stabilized, but then i thought of the current model we have. and I realised it is a major improvment in a small part of the game, so am completely happy with it. These things can be improved as the game matures over time.
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  #9  
Old 03-05-2011, 11:41 PM
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He111 He111 is offline
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Why wasn't the defiant firing back??? I hope this isn't a sign of bad AI!

BTW, noone uses Wallpapers anymore, it's all videos! Can we have a downloadable looped video clip .. please!

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