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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-04-2011, 03:18 PM
GnigruH GnigruH is offline
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Very nice.

A grain of salt:
Like I thought, pilot animations will be the weak spot of this game. I haven't yet seen humans animated convincingly. The guy is falling like a brick, totally artificial feel. The crew sits and moves stiffly, like it was made of wood.
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  #2  
Old 03-04-2011, 03:23 PM
IbnSolmyr IbnSolmyr is offline
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Quote:
Originally Posted by GnigruH View Post
A grain of salt:
Like I thought, pilot animations will be the weak spot of this game. I haven't yet seen humans animated convincingly. The guy is falling like a brick, totally artificial feel.
He's falling totally normally IMHO, with the recommended body position, he waits for the stabilization.

What would you like he does ? Some smileys and thumbs up to the camera ??!
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  #3  
Old 03-05-2011, 01:43 AM
airmalik airmalik is offline
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Quote:
Originally Posted by IbnSolmyr View Post
He's falling totally normally IMHO, with the recommended body position, he waits for the stabilization.

What would you like he does ? Some smileys and thumbs up to the camera ??!
The problem with having such detailed models of the crew is that you start expecting even more details. In this case, you'd expect small movements of the limbs while in freefall as the pilot ties to stay in the stabilised position and a lot of very fast flapping of clothing. Not saying it should be added just that lack of these details is jarring when you've got otherwise highly detailed models.

Also based on personal experience, I'd say the pilot should be in a stablised belly down position after the first couple of tumbles. In the video he keeps tumbling until pulling the ripcord.

Extremely impressed by both videos and the wallpapers. Can't wait!
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  #4  
Old 03-05-2011, 02:35 AM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Oh my God! Those videos were stunning!

I cannot believe after all these years that it's almost here. Everything has already been mentioned with one exception.

The thing that impressed me most was the transition of distant aircraft to close aboard in the fighting videos. I watched them many times - you can see many LOD's at work here. This is so much not Il2!

And I find the terrain to be top notch for a REAL flight sim. Excellent visual rendering of the atmosphere below the clouds, you can almost smell the thick air in the high summer mornining humidity.

S!

Gunny
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  #5  
Old 03-04-2011, 05:11 PM
Kye Kye is offline
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Quote:
Originally Posted by GnigruH View Post
Very nice.

A grain of salt:
Like I thought, pilot animations will be the weak spot of this game. I haven't yet seen humans animated convincingly. The guy is falling like a brick, totally artificial feel. The crew sits and moves stiffly, like it was made of wood.
So have you actually ever fallen out of a plane? He is in the correct body position to fall stable. Granted he tumbles for a little longer than I would expect, but it is miles better than the sequences in IL-2.

I know this, because I am skydiver.


Nice update Oleg and staff.
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  #6  
Old 03-04-2011, 05:31 PM
Trumper Trumper is offline
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Quote:
Originally Posted by Kye View Post

I know this, because I am skydiver.


Nice update Oleg and staff.
Better at jumping through hedges though LOL
On a more serious note Kye,how would the fall differentiate when it is an emergency bailout from a damaged plane to a more controlled one.
Have you seen this ,any thoughts anyone


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  #7  
Old 03-04-2011, 05:56 PM
Ploughman Ploughman is offline
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Quote:
Originally Posted by Trumper View Post
Better at jumping through hedges though LOL
On a more serious note Kye,how would the fall differentiate when it is an emergency bailout from a damaged plane to a more controlled one.
Have you seen this ,any thoughts anyone
There's lots of testimony and footage of tumbling aircrew. For one thing, a sports parachutist is leaving an aircraft that is travelling slowly, less than 100knots, through a door or from rails on the outside of the aircraft and is immediately going to adopt the 'D' postion to stabilise him or herself. It is possible to be stable immediately upon leaving the aircraft and this is very desirable for static line jumps to ensure a clean opening of the canopy for the novice. But if you're trying to get out of a cockpit in a aircraft that may be moving much more quickly and is probably out of control things are much more difficult, moving into the airstream is going to be problematic, and that crewman or pilot is very aware of the bits of aircraft to the rear of him that he may smash into as he falls so he is instintively going to adopt a fetal position to protect himself. Any asymetry to his profile, is going to induce spin and tumble.

I would say OM is trying to create the appearance of a tumbling crewman to give a sense of historical accuracy, but the model is configured for a stable descent.
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  #8  
Old 03-04-2011, 05:53 PM
GnigruH GnigruH is offline
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Quote:
Originally Posted by Kye View Post
So have you actually ever fallen out of a plane? He is in the correct body position to fall stable. Granted he tumbles for a little longer than I would expect, but it is miles better than the sequences in IL-2.

I know this, because I am skydiver.
I know better cos' I am the pope.

Seriously: I don't mind his tumbling. His legs, arms and head don't move. He's a solid entity. He's a brick.

And I'm not only talking about the bailout situation, but about a convincing human animations in general. I haven't seen any.
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  #9  
Old 03-04-2011, 06:00 PM
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Trooper117 Trooper117 is offline
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WWII pilots were taught to stay 'tight' when exiting the aircraft, so as not to hit any part of it on the way out.
They were never taught to adopt a 'stable' skydiving position either. Once out of the cockpit they would remain in a tight position until clear of the aircraft and in a clear airspace, and then simply 'look and locate' the handle and pull.
This was explained to me by an RAF PJI when I did my jumps course.
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  #10  
Old 03-04-2011, 06:18 PM
Chivas Chivas is offline
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I'm sure I will enjoy IL-2 COD very much, but I'm not sure I like some aspects of the terrain. I will have to wait and see what it looks like in motion and if I can edit the colors alittle with my gpu settings. Maybe there are higher terrain settings. I can't tell from the screenshots if the riverbanks Oleg hoped to enable for COD made it into the initial release. I know some will say 'riverbanks you've got to be kidding' but they do add a great deal of realistic, depth to the terrain. Also hedgerows would have added more realism, but I fully understand the fps restraints, time, and compromises the developers have to work with. Hopefully they have plans to improve the COD terrain over the years as they add further addons.
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