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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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That depends on a lot of things, or what if's:
- is it requested/transmitted when in range of view - is it requested/transmitted when inside FoV - is there a toggle to deactivate - is it transmitted in 6 degree increments, within a hemisphere motion giving 900 positions. - is it transmitted when the view changed But for a single aircraft, it is only 2 extra axes, besides the 6 (aileron, elevator, rudder, flaps, gear, radiator) already inside the network packet. But the packet should also have details for bombers and other new options, so bomb-bay doors and cockpit canopy/hood position/angle should be in there as well. But IL2 worked well on modems, so it is reasonable to expect the extra data to work on the doubling of bandwidth when compared to a 56k modem. I guess we can be happy the eyeballs don't move, or that would be 2 more axes of rotation. ![]() The head movement cofirmation Last edited by JAMF; 02-28-2011 at 05:03 PM. Reason: modem comment + post link |
#2
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Thx for the answer.
Does the required upload of a player vary when the server gets more and more players? |
#3
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I hope I didn't give you the impression I actually knew how the game developers have solved the way everything is transmitted. I'm just using logic.
![]() . The head movement cofirmation Last edited by JAMF; 02-28-2011 at 05:04 PM. Reason: Head movement post link |
#4
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Very nice to hear such news. As for me, i'm missing this feature in IL-2... Happy to meet one in CoD. %)
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