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#41
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#42
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Land detail was already maxed out ... I can just hope.
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#43
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There's a setting for 'Land Shading' which is set on low - may help things a bit.
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#44
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BlackSix, could you maybe test this? Would be great. But don't do it if you have better things to try out. Last edited by Hecke; 02-24-2011 at 08:59 PM. |
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#45
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My 2 cents:
The second shot (photoshopped one) indeed looks like a shaded world under a clear blue sky. Wonder how that would look when cloud shadows come into play? Everything is oke except the greens and if you ask me, it's over-saturation. When modders change the green a little it's resolved. |
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#46
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Blacksix...thanks for the preview.
Can i ask a question? What did you think of the sound, smoke and fire affects? And your overall rating for COD on the version you tried? cheers.
__________________
Furbs, Tree and Falstaff...The COD killers...
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#47
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#48
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The smoke and fire look perfectly, it is much better than in lL-2 The general estimation - the project has turned out excellent Guys, excuse, but for today it is all |
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#49
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Thats enough, thanks a lot.
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#50
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Thanks Blacksix!
__________________
Furbs, Tree and Falstaff...The COD killers...
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