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| IL-2 Sturmovik The famous combat flight simulator. |
| View Poll Results: Would you sacrifice small graphical issues in order to be able to use 6-DoF | |||
| Yes I could cope with this as it would add to my flying experience |
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270 | 85.44% |
| No, I'd rather have my head on a fixed stick thanks you very much |
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46 | 14.56% |
| Voters: 316. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#11
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1. Can the instruments be read accurately in normal view? Some can some cannot, you have to move in via Z axis. (2DOF? use zoom and change FOV's - there you go 2DOFr's, u 2 have a Z axis! (FOV's?...... bloody hell my Spit has a sliding chair that zips along the entire bloody cockpit...didn't someone say they were small?)
2. Can anyone instantly swivel their heads to their 6 in reality? No! but everyone can do that with or without HT in game. Pitch/Yaw axis in 6DOF is thus irrelevant especially given its identical in 2DOF!). 3. Is 2 DOF realistic? - of course it isn't (unless your pilot is cemented to the seat with an iron rod stuffed up his ass!) This leaves us with three contentious axis - X, Y and roll, all of which are user adjustable (just in case you 2DOF guys didn't know) The 'Rol'l or 'tilt' axis. Excessive roll axis is a hinderance in combat. Works best if set to a realistic level. X-Y axis - too much and its a 'pain in the ass' (rather like that 'pole' stuffed up in it for 2DOF users). X-Y works best set to a realistic level. Finally, I didn't know that there was global specification regards cockpit dimensions and that all fighters and Bombers at the onset of WW2 had to abide by them. All these years I was under the mistaken impression that a BF109 was more cramped than a Spitfire which had its canopy enlarged. So, you guys want a 6 DOF pack that reflects 'realistic' movement -therefore modelled accurately for every ac in the game? wow!....impressive! Oops! I called it a 'game'! Last edited by SEE; 02-21-2011 at 12:39 PM. |
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