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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 02-21-2011, 12:30 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by imaca View Post
All very interesting, and yes, it would be nice to have realistic viewing distances, but the problem isn't the simulator, its the display.
its not as simple as that

current pc display technology is completely adequate and capable to provide an on-screen visual representation of a distant fighter aircraft (be this at 500, 1000 or 1500 meters).

are you really going to try and tell me this is the best we can expect from CoD in 2011 ? (see illustrations below)

closing on a yak at 490 meters, where is the little bugger ? if it wasnt for the limited icons being used some of you here might even deny a plane is ahead of us ! not all cases are as obvious as this, but it illustrated one of the issues being discussed.


and again a yak, this time at 700 meters


these are some extreme examples of the problems with "LoD model lack of visibility" (note these specific screenshots were taken in 4.06, but similar problems still exist up to 4.08 and beyond). and the lack of visibility has nothing to do with brand of gfx card, resolution, or having a calibrated monitor, it is simple a problem in the way the il2 sim tries to display what it is programmed for (rather then have it programmed to display objects at realistic viewing distances, and compensate by adding visual clues)

Quote:
Originally Posted by imaca View Post
How do you suggest fixing it without improving display technology?
the first part of the discussion is to identify how severe the problem is (as this thread is doing so far), and the 2e step will then focus on possible solutions. to just say "yes there is a problem" and then conclude we would never be able to do anything about it is a bit defeatist
Attached Images
File Type: jpg iyak 490 meters .jpg (172.8 KB, 140 views)
File Type: jpg iyak 720 meters.jpg (181.5 KB, 97 views)
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