Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-20-2011, 07:51 AM
MikkOwl MikkOwl is offline
Approved Member
 
Join Date: Jan 2010
Location: Sweden
Posts: 309
Default

I read random past friday upates since late 2009 and at some point they talked about it. The plan was to keep it, but expand upon an ddevelop it more. And to remove the restrictions for it in multiplayer. I am sure that it will technically work the same way. Just different framework version.

What is not yet known is how much of our features existing or desired for, will be satisfied by Call of Dornier. Then one will know where it all stands. And can figure out where to go from there.Wrestling the reversal bug bullshit seems to be a required past time for the upcoming year yet. This also adds ability for hooking up all kinds of strange game controllers (any, really, including a G25 force feedback steering wheel, to be used as elevator trim when mounted low left in the simpit. I did that ot rocked.

Setting things up to facilitate communication between the main app, the network relay tool, and binding the sockets to these different ips and ports. That was so ghetto. Using '¨stdout' from my AHK program piped to the stdin of the G940 led reading applet. Through UDP networking.

If devicelink is open and welcoming with several different connections at the same time, maybe the development should be best spent on specializing a focus for each of our two program efforts. That can be used together for those who ish to use the best features from both. Mostly axis solutions (with anti-bugged to hell controller illnesses as per the G940) for YaDeLi seems to be where it excels. AutoHotKey is the bomb for button and even sound effects easily added, and can be used to control the LEDs in the G940.
Reply With Quote
  #2  
Old 02-20-2011, 04:32 PM
Artist's Avatar
Artist Artist is offline
Approved Member
 
Join Date: Jan 2010
Posts: 362
Default

Quote:
Originally Posted by MikkOwl View Post
I read random past friday upates since late 2009 and at some point they talked about it. The plan was to keep it, but expand upon an ddevelop it more. And to remove the restrictions for it in multiplayer. I am sure that it will technically work the same way. Just different framework version.
I sincearly hope you're right...

Quote:
Originally Posted by MikkOwl View Post
Wrestling the reversal bug bullshit seems to be a required past time for the upcoming year yet.
Well, for those who will not follow the path of moddding their G940s, that might be true: I have serious doubts about Logitech on that matter. But I do not see any working way to combine a software workaround for the Reversal Bug in the rudder pedals with their spring-center-positioning (except maybe physically removing the spring). Quoting the YaDeLi manual on its handling of the Reversal Bug:
Quote:
This works just fine on the „0 - 100“ axes (throttles, R1, R2), but not so well on the „100 - 0 - 100“ axes (such as trims and rudder) as the middle position of the physical stick and the 50% reported may not always coincide due to multiple „Reversal Bug“-corrections. With the trims that might be bearable - on the rudder pedals it‘s hell. Better mod your G940 with a BU0836X...
Concerning YaDeLi and Autohotkey:

Quote:
Originally Posted by MikkOwl View Post
If devicelink is open and welcoming with several different connections at the same time , maybe the development should be best spent on specializing a focus for each of our two program efforts. [...] Mostly axis solutions [...] for YaDeLi [...] AutoHotKey is the bomb for button and even sound effects easily added, and can be used to control the LEDs in the G940.
I totally agree. And we should work closely together on who integrates what...

... which brings me to the request robtek voiced earlier in this thread: Differential braking. The concept seems clear to me: Provided the tailwheel is not locked, you probably compare the two brake-forces (left and right) applied and put the rudder to the side of the smaller force. If they are the same you don't move the rudder at all. Before I start a lot of experimenting: Am I correct? And what ratio do you use between force-differential and rudder?

Artist.
Reply With Quote
  #3  
Old 04-04-2012, 08:53 PM
Tailspin45 Tailspin45 is offline
Registered Member
 
Join Date: Apr 2012
Posts: 5
Default

This little app is just what I need. It's elegantly simple and very nicely designed. But I have a weird problem when I use it.

With both my joystick (Warthog) and driver (win7) calibrated, IL2 aircraft fly straight and level. Until I use YaDeLi to add rudder pedals. Then they have a left rolling tendency so severe that full opposite aileron trim doesn't prevent it.

I also find that the aircraft are very twitchy, for lack of a better term, despite assigning curves to all the axis. In fact, it seems as if there's some kind of crosstalk between the axes.

Now, this all may not be a problem with YaDeLi and it's only revealing some other issue I didn't know I had. But I can't fly without rudders (I'm a taildragger kinda guy) and I can't install them without YaDeLi.

Anyone have any idea what the problem may be?
Reply With Quote
  #4  
Old 04-04-2012, 09:35 PM
Artist's Avatar
Artist Artist is offline
Approved Member
 
Join Date: Jan 2010
Posts: 362
Default

Hi Tailspin45,

at first guess it seems to me that you've assigned joystick axes both in IL-2 and YaDeLi...

Please describe your hardware setup in detail: Number of usb game controllers, their respective IDs (use JoyIDs), settings.ini (from the ..\Users\pilotname folder), Screenshots from YaDeLi.

Artist
Reply With Quote
  #5  
Old 04-04-2012, 09:53 PM
Tailspin45 Tailspin45 is offline
Registered Member
 
Join Date: Apr 2012
Posts: 5
Default

I've paid hundreds of dollars for software that doesn't work as well as yours, and have endured, sometimes, waiting days only to get a response to a technical question. And then only to received a canned reply that's unrelated to my problem.

You? Forty-two minutes and spot on! Yeah, I -- dumbshit that I am -- do have axis defined in Il2 and YaDeLi.

In the unlikely event that doesn't solve the problem I'll reply again with the set-up. But I'd say thats definitely the issue.

A huge thank you for your great software and great support.
Reply With Quote
  #6  
Old 04-05-2012, 12:34 AM
Tailspin45 Tailspin45 is offline
Registered Member
 
Join Date: Apr 2012
Posts: 5
Default

I couldn't figure out how to remove the axis assignments in the HOTAS section, so I just deleted them from the config file.

However, all controls go full nose down, full left wing down, full left rudder, almost like runaway trim. I can center them using ALT + LEFT, + RIGHT, and + Z, but after any movement of the axis they go back to full throw.

The files you requested are at
http://teleworkresearchnetwork.com/w...IL2_YaDeLi.zip

Thanks in advance for your efforts to solve this problem. Very much appreciated.
Reply With Quote
  #7  
Old 04-05-2012, 07:19 AM
Artist's Avatar
Artist Artist is offline
Approved Member
 
Join Date: Jan 2010
Posts: 362
Default

Mhm.
Quote:
Originally Posted by Tailspin45 View Post
I couldn't figure out how to remove the axis assignments in the HOTAS section, so I just deleted them from the config file.
Good.

Quote:
Originally Posted by Tailspin45
However, all controls go full nose down, full left wing down, full left rudder, almost like runaway trim. I can center them using ALT + LEFT, + RIGHT, and + Z, but after any movement of the axis they go back to full throw.
Strange, because:
Quote:
Originally Posted by Tailspin45
The files [...]
... show nothing unusual.

Could you please let me have a look at the number of usb game controllers and their respective IDs (use JoyIDs)?

Artist
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:09 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.