Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 02-16-2011, 12:26 PM
ECV56_Guevara ECV56_Guevara is offline
Approved Member
 
Join Date: Dec 2007
Location: Planeta Trampa
Posts: 248
Default

Quote:
Originally Posted by Blackdog_kt View Post

What we can do is compare sims at similar points during their life and within the content of that time.
So let's take a look at that:

CoD on release:
Around 12 flyables
A lot of AI units (air, sea and ground)
Mission builder which keeps the old interface to help us churn out missions fast, along with some improvements
Scripted campaigns
Various enhancements over what is a well known previous series from a well known developer team, which makes it easy to quantify the changes and gives an idea of what to expect (FM/DM, engine management, AI, graphics and sounds,etc)
Very popular subject, even if done in the past by many others

IL2 on release (the original in 2001):
A good amount of flyables (don't remember the exact number, i think it was 7-8 main types per side if we don't count the sub-variants)
Sufficient number of AI units
Mission builder which at the time was totally non-intuitive and totally different from the kind of interface one would expect
Scripted campaigns
Totally unkown product/developer at that time
Completely unknown subject matter (eastern front)

RoF on release (the original, not the Iron Cross Edition relaunch):
Four flyables
Four AI aircraft, plus a couple of each type of ground unit per side
Capable mission builder which at the time of release nobody could get around, lack of documentation for mission builder
Campaign was a random string of missions downloaded from a master server where the player's flight of 5 would invariably meet an enemy flight of 2-3 and if you strayed off the path a bit you might trigger a recon 2-seater, its duration was not selectable and it would often give unrealistic and non-historical encounters, especially after the add-on DLC planes were released, for example: you are flying a Nieuport 17 in late 1917 and you meet up with some Fokker DVIIs
Developer known from some work in the IL2 community (i think they made DF server admin tools for IL2), but other than that nobody knew much of them
Known subject but niche-within-a-niche in a way (everyone knows about WWI but most people fly WWII or jets)


See what i just did there? I used common sense.
So my mystical arcane powers of logical deduction, granted to me after i sacrificed a trainload's worth of virgins (what? it's obvious such powers are in short supply around here!), tell me that if IL2 and RoF are still going, then CoD will do at least just as well, if not better
Best post in decades.
CoD potential is what we have to look at. I am anxious about release. But more anxious thinking of what will be CoD in a year or two. Imagine: the desert, nigthfigthers vs. nigthbombers, early ww2 in Europe or even SCW, all things we miss in il-2 will be there, waiting around the corner. We gonna love this sim.
__________________

Bombing smurfs since a long time ago...
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:43 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.