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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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[QUOTE=BigPickle;224547][I]"Q. Are the airfields and surroundings 'alive' in campaigns - you know, vehicles moving around, crew figures, a NAAFI truck?
A. All life has to be hand-built by the mission designer. All our stock missions come with very busy airfields." I'm looking forward to seeing detail like this. I know that Luthier has said he is gutted that there aren't many 'human' figures populating the ground in-game e.g running from strafed vehicles etc. But again I think this answer suggests that the potential is there for future development. Thanks for posting the FAQ answers..... Stuka campaign anyone? |
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#2
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Hmmm , no dx 11 , no animated figures , no large formations , no proper sound , no proper weather systems or realistic looking clouds and NO skinning , so you get........LOL
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#3
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im wondering about the campaigns, whether you can play out an entire campaign with one particular type of airplane, ie: every mission flown with a Hurricane... or a spit... or 109 etc etc.... OR if we will be forced to shift from a few mission with one plane then being switched over to a few missions with another...
Last edited by Biggs; 02-15-2011 at 10:50 PM. |
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#4
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Hard to argue with this...
Quote:
We will have a great sim...over time " doing the easy thing is never the same as doing the right thing.." |
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#5
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I guess more add-ons will be payware than they were in the past, but then again i don't think the majority will be individual DLC items as much as feature a wider selection of content for the appropriate price.
There are many reasons why itemized DLC sales don't fit well with a flight sim, but the main one is that it's better to be charged for a few planes you don't fly in the package and get a bundle of extra stuff to help you recreate a theater of operations (or at least a reasonable part of it) in a well done manner, rather than buy individual add-ons and then find out you have to sit the odd mission out because the server switched to a mission for which you haven't bought any of the flyables in the planeset. I hardly ever fly the majority of aircraft in IL2 but i'm glad i have them for such occurrences, plus it raises my appreciation for the less well known aircraft when i do. If i was buying them individually i would probably only have the 190 series and a couple variants of each well known type like the P51, P47, Spit and Bf109/110. Also, when the only sale item is a single flyable at around $10, it pushes the developers to work mostly on flyables and neglect other aspects of the sim that are required to flesh it out properly, like for example AI ground and sea units or new and updated maps. With a full on expansion for $50 however, the developer can command the same total price but has more freedom in what to include and this broadens the scope of the simulator. Even in the case of small DLC packs, it would be better to get a couple of new flyables and some "supporting actors" for $30 than getting just three flyable aircraft without an appropriate context to fly them in. Just my opinion of course, your mileage may vary. |
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#6
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Quote:
Yes, it's disappointing we won't have them at launch, but they are not the most important aspects of a combat flight sim. Quit pretending they are. We don't even have a complete picture of what will be there yet and what won't. Quit jumping to absurd conclusions. Do you know what it must look like to someone from outside these forums who comes here to get some info and see that the "fans" of the game are only talking about the features that AREN'T (assumption on our parts btw) in the game. They assume that if the fans don't like the looks of things then well the whole thing won't be worth buying. Pull your head out of your tail pipe. The onus of selling this game to the general public to see that we get future content falls on us as much as it does the publishers and 1C Maddox. You can't seem to see the forest for the trees. I don't care if your pet aspect isn't there quit being a negative nancy and at very least wait until we have the final product in hand before you lay down your judgements. |
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#7
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Quote:
What I'm waiting for: the damage model which will be the most complex and detailed in history, the enormous amount of aircraft and engine systems (again most complex for a WW2 sim, only Black Shark is more detailed) and the numerous ways you can screw them up (workload, yes!!), the new complex flight models, the lighting, the new AI without Omnivision™, Throttle of God™ or Bionic Radar™; 6DOF and other ways to interface (I hope force feedback rudders), solid trees and most important: a pilot with a barf bag. In time they will have the resources the synthesize the sound of the DB601 and the Merlin, but even now the russian engine sounds great. Too bad not a single Jumo 210/211 on the planet is available. To each his own |
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#8
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Quote:
Check this link: http://www.wingsmuseum.co.uk/jumo211...estoration.htm |
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#9
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I just love when people just write "bad sounds...lol". Based on what? Your personal experience sitting in a ww2 fighter plane/youtube clip with crappy microphones?
All of you out there crying due to absent massive bomber formations: Give the great mission/campaign creaters we have in this community 1 week after release and you will have a fully fledged super massive bomber formation mission/campagin. But please don´t come here crying and bitching over your poor frame rates if you don´t have top of the line rig á 2500$ 1C is pretty clever here. They will give the mass of flight sim audicence a time of their live without having to sell their mother/wife on ebay due to HW cost. Our genre has always been yelled at being so cpu/gpu intense and unplayable on mainstream rigs. But in time, we will have better HW and CoD will grow on us and I wouldn´t be surprised if we, before the end of 2011, can enjoy a mission sitting in our beloved Spit/Hurri/109 going through a large bomber formation without hick ups. Its the reality today boys and girls. You cant have everything at release. No other flightsim was perfect at the beginning with all features enabled. Just realize that and you will be fine. Its early in Sweden and Im grumpy |
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#10
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A bit weird to have one german campaign for those three planes. So you first fly the Stuka and then become a fighter pilot and switch between the 110 or what.
Doesn't make that much sense to me. I'm definately more interested in multiplayer but did plan to atleast give the german campaign a try, but when you get to only fly the Stuka in the first missions and then get "promoted" to fly the 109 later on or even switch planes in every mission (like bomb radar station in mission 1 flying a Stuka, then fly escort with the 110 in mission 2), then that's not what i expected. In this case, i can understand the request for a dynamic campaign. |
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