Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-15-2011, 09:48 PM
kikque kikque is offline
Approved Member
 
Join Date: Feb 2011
Posts: 16
Default

[QUOTE=BigPickle;224547][I]"Q. Are the airfields and surroundings 'alive' in campaigns - you know, vehicles moving around, crew figures, a NAAFI truck?

A.
All life has to be hand-built by the mission designer. All our stock missions come with very busy airfields."


I'm looking forward to seeing detail like this. I know that Luthier has said he is gutted that there aren't many 'human' figures populating the ground in-game e.g running from strafed vehicles etc. But again I think this answer suggests that the potential is there for future development. Thanks for posting the FAQ answers..... Stuka campaign anyone?
Reply With Quote
  #2  
Old 02-15-2011, 10:29 PM
fireflyerz fireflyerz is offline
Approved Member
 
Join Date: Dec 2007
Location: All over the world...
Posts: 417
Default

Hmmm , no dx 11 , no animated figures , no large formations , no proper sound , no proper weather systems or realistic looking clouds and NO skinning , so you get........LOL
Reply With Quote
  #3  
Old 02-15-2011, 10:37 PM
Biggs Biggs is offline
Approved Member
 
Join Date: Feb 2008
Location: United States
Posts: 351
Default

im wondering about the campaigns, whether you can play out an entire campaign with one particular type of airplane, ie: every mission flown with a Hurricane... or a spit... or 109 etc etc.... OR if we will be forced to shift from a few mission with one plane then being switched over to a few missions with another...

Last edited by Biggs; 02-15-2011 at 10:50 PM.
Reply With Quote
  #4  
Old 02-15-2011, 11:19 PM
Stiboo Stiboo is offline
Approved Member
 
Join Date: Mar 2010
Location: Torquay UK
Posts: 145
Default

Hard to argue with this...

Quote:
Originally Posted by fireflyerz View Post
Hmmm , no dx 11 , no animated figures , no large formations , no proper sound , no proper weather systems or realistic looking clouds and NO skinning , so you get........LOL
But business strategy wise, it seems to pay to release a basic product and then patch it later and SELL lots of DLC....Rise Of Flight, Napoleon TW, Train sim...etc..

We will have a great sim...over time




" doing the easy thing is never the same as doing the right thing.."
Reply With Quote
  #5  
Old 02-16-2011, 12:21 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

I guess more add-ons will be payware than they were in the past, but then again i don't think the majority will be individual DLC items as much as feature a wider selection of content for the appropriate price.

There are many reasons why itemized DLC sales don't fit well with a flight sim, but the main one is that it's better to be charged for a few planes you don't fly in the package and get a bundle of extra stuff to help you recreate a theater of operations (or at least a reasonable part of it) in a well done manner, rather than buy individual add-ons and then find out you have to sit the odd mission out because the server switched to a mission for which you haven't bought any of the flyables in the planeset.

I hardly ever fly the majority of aircraft in IL2 but i'm glad i have them for such occurrences, plus it raises my appreciation for the less well known aircraft when i do. If i was buying them individually i would probably only have the 190 series and a couple variants of each well known type like the P51, P47, Spit and Bf109/110.

Also, when the only sale item is a single flyable at around $10, it pushes the developers to work mostly on flyables and neglect other aspects of the sim that are required to flesh it out properly, like for example AI ground and sea units or new and updated maps. With a full on expansion for $50 however, the developer can command the same total price but has more freedom in what to include and this broadens the scope of the simulator. Even in the case of small DLC packs, it would be better to get a couple of new flyables and some "supporting actors" for $30 than getting just three flyable aircraft without an appropriate context to fly them in.

Just my opinion of course, your mileage may vary.
Reply With Quote
  #6  
Old 02-16-2011, 02:49 AM
Kikuchiyo Kikuchiyo is offline
Approved Member
 
Join Date: Sep 2010
Posts: 256
Default

Quote:
Originally Posted by fireflyerz View Post
Hmmm , no dx 11 , no animated figures , no large formations , no proper sound , no proper weather systems or realistic looking clouds and NO skinning , so you get........LOL
Realist FM/DM Huge map. 12 highly detailed planes, all the ground equipment which is also highly detailed. Competent A.I.....you know the major things involved with a high level combat flight simulator. We've been told they will try and get this stuff patched in sooner rather than later. Find it odd you pick on the negatives and just claim that it means the whole will be worthless. Pick the things that are ancillary to a detailed flight sim, and rail on those as if they are the end all be all.

Yes, it's disappointing we won't have them at launch, but they are not the most important aspects of a combat flight sim. Quit pretending they are. We don't even have a complete picture of what will be there yet and what won't. Quit jumping to absurd conclusions. Do you know what it must look like to someone from outside these forums who comes here to get some info and see that the "fans" of the game are only talking about the features that AREN'T (assumption on our parts btw) in the game. They assume that if the fans don't like the looks of things then well the whole thing won't be worth buying. Pull your head out of your tail pipe.

The onus of selling this game to the general public to see that we get future content falls on us as much as it does the publishers and 1C Maddox. You can't seem to see the forest for the trees. I don't care if your pet aspect isn't there quit being a negative nancy and at very least wait until we have the final product in hand before you lay down your judgements.
Reply With Quote
  #7  
Old 02-16-2011, 02:56 AM
Azimech's Avatar
Azimech Azimech is offline
Approved Member
 
Join Date: Sep 2009
Location: Leerdam, The Netherlands
Posts: 428
Talking

Quote:
Originally Posted by fireflyerz View Post
Hmmm , no dx 11 , no animated figures , no large formations , no proper sound , no proper weather systems or realistic looking clouds and NO skinning , so you get........LOL
DX11 is bloated BS, I don't care at all for people on the ground, if you read correctly you can scale up the formations to your liking/pc power, define "proper" sound, clouds are a nuisance anyway and I don't care at all for skins

What I'm waiting for: the damage model which will be the most complex and detailed in history, the enormous amount of aircraft and engine systems (again most complex for a WW2 sim, only Black Shark is more detailed) and the numerous ways you can screw them up (workload, yes!!), the new complex flight models, the lighting, the new AI without Omnivision™, Throttle of God™ or Bionic Radar™; 6DOF and other ways to interface (I hope force feedback rudders), solid trees and most important: a pilot with a barf bag.

In time they will have the resources the synthesize the sound of the DB601 and the Merlin, but even now the russian engine sounds great. Too bad not a single Jumo 210/211 on the planet is available.

To each his own
Reply With Quote
  #8  
Old 02-16-2011, 06:32 AM
WTE_Galway WTE_Galway is offline
Approved Member
 
Join Date: Jul 2008
Posts: 1,207
Default

Quote:
Originally Posted by Azimech View Post

In time they will have the resources the synthesize the sound of the DB601 and the Merlin, but even now the russian engine sounds great. Too bad not a single Jumo 210/211 on the planet is available.
Soon ... very soon ...

Check this link:

http://www.wingsmuseum.co.uk/jumo211...estoration.htm
Reply With Quote
  #9  
Old 02-16-2011, 07:34 AM
TheSwede TheSwede is offline
Approved Member
 
Join Date: Mar 2010
Posts: 68
Default

I just love when people just write "bad sounds...lol". Based on what? Your personal experience sitting in a ww2 fighter plane/youtube clip with crappy microphones?

All of you out there crying due to absent massive bomber formations:
Give the great mission/campaign creaters we have in this community 1 week after release and you will have a fully fledged super massive bomber formation mission/campagin.

But please don´t come here crying and bitching over your poor frame rates if you don´t have top of the line rig á 2500$

1C is pretty clever here. They will give the mass of flight sim audicence a time of their live without having to sell their mother/wife on ebay due to HW cost. Our genre has always been yelled at being so cpu/gpu intense and unplayable on mainstream rigs.

But in time, we will have better HW and CoD will grow on us and I wouldn´t be surprised if we, before the end of 2011, can enjoy a mission sitting in our beloved Spit/Hurri/109 going through a large bomber formation without hick ups.

Its the reality today boys and girls. You cant have everything at release. No other flightsim was perfect at the beginning with all features enabled. Just realize that and you will be fine.


Its early in Sweden and Im grumpy
Reply With Quote
  #10  
Old 02-16-2011, 07:56 AM
Matt255 Matt255 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 125
Default

A bit weird to have one german campaign for those three planes. So you first fly the Stuka and then become a fighter pilot and switch between the 110 or what.

Doesn't make that much sense to me.

I'm definately more interested in multiplayer but did plan to atleast give the german campaign a try, but when you get to only fly the Stuka in the first missions and then get "promoted" to fly the 109 later on or even switch planes in every mission (like bomb radar station in mission 1 flying a Stuka, then fly escort with the 110 in mission 2), then that's not what i expected.

In this case, i can understand the request for a dynamic campaign.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:30 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.