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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-15-2011, 05:33 PM
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Originally Posted by philip.ed View Post
A bomber-formation of 21? I understand if the user can increase this, but that is just pathetic. I hope there is an easy way for the user to select formation sizes in order to increase them for the campaign.
I was hoping, with the improvement in technology, that it would be possible to have huge formation sizes like in BoB2. Of course, this could all change, but I was hoping for a larger size than this as a baseline.
"We balanced our campaign missions for minimum spec machines"
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Old 02-15-2011, 05:36 PM
Sven Sven is offline
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"We balanced our campaign missions for minimum spec machines"
Exactly.
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Old 02-15-2011, 05:46 PM
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I understood that part; hence me feeling that as a base-line it was still quite low (IMHO), and that I hoped the user could easily increase this

Last edited by philip.ed; 02-15-2011 at 06:41 PM.
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Old 02-15-2011, 05:53 PM
Blackdog_kt Blackdog_kt is offline
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To let the user increase this in a scripted campaign, they would have to make each mission at least 3 times to account for a bare minimum of low/medium/high aircraft density settings.

There's nothing stopping me from creating my own scenarios with 100 bombers in the air, or flying online in a server with a few dozen people if my PC can handle it.

Nevertheless, when the dynamic campaign is ready it would be a cool feature to be able to select the desired aircraft density.
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Old 02-15-2011, 07:35 PM
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"Q. Are the airfields and surroundings 'alive' in campaigns - you know, vehicles moving around, crew figures, a NAAFI truck?

A.
All life has to be hand-built by the mission designer. All our stock missions come with very busy airfields."

Sounds great, I would love to have a situation where I belly land and smash into the naafi wagon or maybe some peeps watching the guys come home
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Old 02-15-2011, 08:48 PM
kikque kikque is offline
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[QUOTE=BigPickle;224547][I]"Q. Are the airfields and surroundings 'alive' in campaigns - you know, vehicles moving around, crew figures, a NAAFI truck?

A.
All life has to be hand-built by the mission designer. All our stock missions come with very busy airfields."


I'm looking forward to seeing detail like this. I know that Luthier has said he is gutted that there aren't many 'human' figures populating the ground in-game e.g running from strafed vehicles etc. But again I think this answer suggests that the potential is there for future development. Thanks for posting the FAQ answers..... Stuka campaign anyone?
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Old 02-15-2011, 09:29 PM
fireflyerz fireflyerz is offline
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Hmmm , no dx 11 , no animated figures , no large formations , no proper sound , no proper weather systems or realistic looking clouds and NO skinning , so you get........LOL
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Old 02-21-2011, 08:42 AM
Acid Acid is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Nevertheless, when the dynamic campaign is ready it would be a cool feature to be able to select the desired aircraft density.


If there is one, might not be for awhile, this game needs a dynamic campaign system along with a good pilot career mode, similar to what there adding to rise of flight.
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Old 02-15-2011, 05:53 PM
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Quote:
Originally Posted by philip.ed View Post
I understood that part; hence me feeling that as a base-line it was still quite low (IMH), and that I hoped the user could easily increase this
Well as with most things to do with this sim, given time this will be something to be increased/included down the road. I can't even imagine how powerful hardware will be in a couple years. Just gotta stay optimistic for now.
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Old 02-15-2011, 06:10 PM
Hecke
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Oh yeah,

I can't wait to see 100 bombers in action.
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