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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-11-2011, 01:22 PM
The Kraken The Kraken is offline
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I don't think the physically correct flight model of a wingless plane has to be overly accurate. If simplifying the physics like that saves some CPU cycles and time for modeling/coding, then why not. It sure doesn't qualify as a bug for me. Anyway I think it's too early to conclude how it will work in CoD - all we've seen so far in that regard are two shots of probably the same scene. I'd assume the center of gravity will in fact move now (like when using up fuel) - even if it wasn't modeled in Il2.
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Old 02-11-2011, 01:29 PM
B25Mitch B25Mitch is offline
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I agree with all the feedback here so far (yes, even you, Kraken ) in that it isn't really that important how a tumbling plane falls when it's missing a wing, but considering all the complex properties of a wing (lift, collision shape, etc) it surprises me that mass isn't one of them. Anyway, I guess it's no good complaining - as others have mentioned it's probably OK to dismiss the strange angle as a result of uneven ground or hidden objects in the grass.
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Old 02-11-2011, 01:46 PM
Flying Pencil Flying Pencil is offline
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Quote:
Originally Posted by The Kraken View Post
I don't think the physically correct flight model of a wingless plane has to be overly accurate....
Actually, it could!

In the virtual world what is displayed is not necessary accurate to how the vehicle handles!
To reduce complexity developers often take shortcuts and set a point X to represent enough damage on wing as to render it "gone", but the FM still sees enough that it is possible to fly the airplane (although flying sideways).
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