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Controls threads Everything about controls in CoD

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  #1  
Old 02-11-2011, 12:16 AM
Wolf_Rider Wolf_Rider is offline
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Swiss, as I understood it the FT hacks from the NP coding.

Not having the TIR camera available for use with the FT software is the other end of the stick and irrelevent.

Last edited by Wolf_Rider; 02-11-2011 at 12:18 AM.
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  #2  
Old 02-11-2011, 12:58 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Wolf_Rider View Post
Swiss, as I understood it the FT hacks from the NP coding.

Not having the TIR camera available for use with the FT software is the other end of the stick and irrelevent.
You understood nothing.

NP "coding" is nothing. The math behind tracking 3 points in space is free, old and simple.

Why NP sell overpriced hardware? Because people like to waste money in 2011 and don't have so much manual skill and are lazy, and use the oldest excuse "I don't have time and have plenty of money". Thank's God this kind of people don't move the world.

Why we don't see Freetrack support in all games with HT? Because NP uses pathetic commercial practices, and devs can't even answer simple questions - like IL-2:CoD devs - about Freetrack support.

I'm tired about all this kind of thing. A shame, ridiculous, etc. Of course IL-2:CoD will have TrackIR support, but why ANY of the devs can't write A LINE about Freetrack support? KGB?
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  #3  
Old 02-11-2011, 01:26 AM
Royraiden Royraiden is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
You understood nothing.

NP "coding" is nothing. The math behind tracking 3 points in space is free, old and simple.

Why NP sell overpriced hardware? Because people like to waste money in 2011 and don't have so much manual skill and are lazy, and use the oldest excuse "I don't have time and have plenty of money". Thank's God this kind of people don't move the world.

Why we don't see Freetrack support in all games with HT? Because NP uses pathetic commercial practices, and devs can't even answer simple questions - like IL-2:CoD devs - about Freetrack support.

I'm tired about all this kind of thing. A shame, ridiculous, etc. Of course IL-2:CoD will have TrackIR support, but why ANY of the devs can't write A LINE about Freetrack support? KGB?
Take it is my friend.I did have time to try and build my clip,I did it and it was falling apart,it worked but that doesnt mean it was a treat to use.For what I've paid for the webcam+tools I didnt have and the parts to build ,I could have saved a bit more and go for TIR,but I didnt.I wanted to try Freetrack and I found out it was an excellent piece of software.Dont be so eager to judge people like that.
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Old 02-11-2011, 01:43 AM
SEE SEE is offline
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I have both FT and TrackIR but prefer FT, if set up correctly there should be no issues with FT in use and I find the software better allround (probably because I started with FT and then added NP TIR to my SIM hardware collection only recently). After setting it up and trying it for a week I went back to FT. The best recommendations I can give are that TrackIR is 'plug n play', 'guaranteed to work' and will definitely be supported in CoD.

From previous threads, the general opinion was that CoD would use NP's encrypted interface (compatible with TIR4/5 hardware only) which would exclude FT as a 'plug n play' alternative unless CoD also included FT's own bespoke interface. It may well be that to use FT you may have to use it in an alternative mode such as 'PPjoy', mouse emulation (2DOF) or something similar. I have never seen a response from the Dev's regards FT support.
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Old 02-11-2011, 01:46 AM
Royraiden Royraiden is offline
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Thanks for your reply SEE.
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  #6  
Old 02-11-2011, 03:07 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
You understood nothing.

NP "coding" is nothing. The math behind tracking 3 points in space is free, old and simple.

Why NP sell overpriced hardware? Because people like to waste money in 2011 and don't have so much manual skill and are lazy, and use the oldest excuse "I don't have time and have plenty of money". Thank's God this kind of people don't move the world.

Why we don't see Freetrack support in all games with HT? Because NP uses pathetic commercial practices, and devs can't even answer simple questions - like IL-2:CoD devs - about Freetrack support.

I'm tired about all this kind of thing. A shame, ridiculous, etc. Of course IL-2:CoD will have TrackIR support, but why ANY of the devs can't write A LINE about Freetrack support? KGB?
no, I don't misunderstand, sport... NP have every right to protect their efforts... does FT have its own module that developers can put into their product, or does FT still rely on pulling information out of NP's module?

It's agressive defense like yours which kills your own argument
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Old 02-11-2011, 03:09 AM
Royraiden Royraiden is offline
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Wow, almost all the threads here end up with a huge off topic discussion.Is it so hard to stay on topic?
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  #8  
Old 02-11-2011, 03:19 AM
julian265 julian265 is offline
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Quote:
Originally Posted by Wolf_Rider View Post
snip does FT have its own module that developers can put into their product, snip
Yes, they do. Secondly, exposing the head axes like any other axis also works.

Royraiden, I consider this perfectly on-topic, as NP has been attempting to get various game devs to keep the head axes hidden, thus preventing other head trackers from being used.

Think about it... If you were a developer, why would you allow generic windows axes to control sticks/throttles etc, and not the head axes?

It's not a conspiracy theory - one of the devs on the ED forums stated that they had made a deal with NP, so that non NP trackers could use three axes!
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  #9  
Old 02-11-2011, 03:23 AM
Royraiden Royraiden is offline
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Originally Posted by julian265 View Post
Yes, they do. Secondly, exposing the head axes like any other axis also works.

Royraiden, I consider this perfectly on-topic, as NP has been attempting to get various game devs to keep the head axes hidden, thus preventing other head trackers from being used.

Think about it... If you were a developer, why would you allow generic windows axes to control sticks/throttles etc, and not the head axes?

It's not a conspiracy theory - one of the devs on the ED forums stated that they had made a deal with NP, so that non NP trackers could use three axes!
I understand your point,but seeing the trend of most of the threads on this forums, I just didnt want an endless discussion made out of just a few simple questions.Thanks again to every one for sharing your thoughts.
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  #10  
Old 02-11-2011, 03:05 AM
julian265 julian265 is offline
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Quote:
Originally Posted by Wolf_Rider View Post
Swiss, as I understood it the FT hacks from the NP coding.

Not having the TIR camera available for use with the FT software is the other end of the stick and irrelevent.
"FT hacking" is irrelevant to the issue of games exposing or not exposing the head control axes, which is of far greater importance. This is especially true, as the claim of "hacking" only involves the formatting of a trivial string, for legal rather than functional purposes.

If NP wants to re-invent the wheel, and create it's own super-dooper-ultra-special method of getting six generic, run-of-the-mill axes into a game, then good for them. It's their (sometimes successful) attempts to get the game devs to hide the head control axes that are unacceptable, and anti-competitive.
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