Quote:
Originally Posted by JG4_Helofly
As usual, I agree with Blackdog.
Looks like we are getting closer to realistic dogfights. No more F16-like HOTAS flying and care free handling.
According to Ilya, fighting with complex engine management set to "on" will be pretty hard. That´s going to be interesting
It will also be interesting to see how people will react to the increased realism level. At the moment even in Il2 most people fly with arcade settings (no cockpit, externals on, etc.). I wonder if "full real" will still be played online.
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I have to say I've flown an awful lot of coops in the last 8-9 years without ever coming across the 'no cockpit' setting enabled. Externals yes, mainly because downed players want to see the action, and icons anything from 'on' to 'off', with all the differences that can be written to a .rcu file in between.
So, unless you consider anything that isn't "full real" to be arcade, I'd say arcade settings aren't as universal as you suggest.
IMO, much of the reluctance to fly "full real" has been due to the limitations of the IL-2 workings. HUD logs where you have no visible indication of flap positions or rad opening - or headings info where you are unable to view the compass - all lead to a difficulty with regard to "full real". Mini-map on is presumably not "full real" but how to avoid this if the compass is not visible? Hopefully the new difficulty settings will be somehow easier to use in the new, highly-detailed cockpits.