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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-05-2011, 08:52 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by jpinard View Post
Oleg - Just wanted to say we all support you and want to see your studio thrive along with yourself. I do have a suggestion. Many, many, many, many people wanted a dynamic campaign that is reminiscent of these classic titles:

Their Finest Hour: The Battle of Britain

Secret Weapons of the Luftwaffe

B-17 Flying Fortress: the Mighty 8th

My suggestion is you make a committment to create a dynamic campaign (if it's possible) as a full priced add-on. If you state this you'll have people who are very happy... VERY HAPPY to pay an extra $50 just for that feature. If you knew you'd get extra revenue from a dynamic campaign alone, then hopefully you can make a committment that it will come out at some point. But please - don't offer it for free. If you can divert all your resources to it since it won't have to be piggy-backed with post-game support it should make it much easier on you all. You need the revenue and we want to support you.
One of the ways - there will be third party made dynamic campaigns like it was with Il-2.
And I personally dislike so-called dynamic campaigns that is very repeatable really...
The feartures of Ai and other features, included already in release allow for thirs party to make really serious work over dynamic campaigns engines.
  #2  
Old 02-06-2011, 12:17 AM
nearmiss nearmiss is offline
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Originally Posted by Oleg Maddox View Post
One of the ways - there will be third party made dynamic campaigns like it was with Il-2.
And I personally dislike so-called dynamic campaigns that is very repeatable really...
The feartures of Ai and other features, included already in release allow for thirs party to make really serious work over dynamic campaigns engines.
That is very exciting to read, Oleg.

The computer generated campaigns always drove me nuts. There were always problems, altitude of player too low, weather too bad for combat situation, timing was way off for aircraft contact, locations were repetitive. I can't recount the times I felt I was wasting my time.

It is great to read what you just said. We are going to have an FMB this game deserves.

We are going to have a smokin' good time.

THanks and many thanks for that.

Last edited by nearmiss; 02-06-2011 at 12:25 AM.
  #3  
Old 02-06-2011, 12:58 AM
Necrobaron Necrobaron is offline
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I'll agree that IL-2's dynamic campaign could be repetitive and a bit stale (which frankly is probably more realistic than one would think), but I personally never had any other problems with it. Regardless, to me, saying that having a new dynamic campaign in CoD is pointless because the old one was lacking is like saying Generic Game B shouldn't have improved graphics because the graphics in the previous Generic Game A were bad*. Errr...what?

*Again, not specifically in the case of IL-2, but just as a generic example
  #4  
Old 02-06-2011, 01:06 AM
swiss swiss is offline
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Originally Posted by sk065 View Post
Marketing a product is essential.. If you dont market it how do you expect people to buy your game? Good faith? Perhaps from people who know yoyur previous work but not from the masses. Im afriad business doesnt work like that.

Good luck anyway
Oleg answered that already, as far as he is concerned.
What do think is Ubi's job in this venture?
Try to find the product manager in charge(at UBI!) and enlighten him with your knowledge.
Oh, dont forget to come back and report.

Btw: Would you mind telling me what you do for a living?


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Originally Posted by Tree_UK View Post
this is a forum for us to ask questions
Couldn't agree more!
Now it's your turn to try to listen, as this part doesn't work so well.
  #5  
Old 02-06-2011, 01:16 AM
Tree_UK
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Originally Posted by swiss View Post
Oleg answered that already, as far as he is concerned.
What do think is Ubi's job in this venture?
Try to find the product manager in charge(at UBI!) and enlighten him with your knowledge.
Oh, dont forget to come back and report.

Btw: Would you mind telling me what you do for a living?




Couldn't agree more!
Now it's your turn to try to listen, as this part doesn't work so well.
Im listening brother, im listening real hard, but im not hearing any answers to my question(s).
  #6  
Old 02-06-2011, 01:34 AM
swiss swiss is offline
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Originally Posted by Tree_UK View Post
Im listening brother, im listening real hard, but im not hearing any answers to my question(s).
Try reading then.
  #7  
Old 02-06-2011, 01:46 AM
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SlipBall SlipBall is offline
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It's not rocket science to understand, that the best lies ahead. A long time out maybe 4 or 5 years and beyond before hardware can handle all that we will see and enjoy. Just be patient Tree, 5 years more, you could do that standing on your tree limbs.



p.s. great up-date team
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Last edited by SlipBall; 02-06-2011 at 01:48 AM.
  #8  
Old 02-06-2011, 01:51 AM
Chivas Chivas is offline
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Originally Posted by Tree_UK View Post
Im listening brother, im listening real hard, but im not hearing any answers to my question(s).
If you were reading and comprehending when the developers say they are still optimizing the sim, you would understand its impossible to say what a highend computer is capable of in COD until they finish optimizing.

The more important factor is that they have optimized enough that the average comsumer with the average system will be able to play COD with adjusted options.
  #9  
Old 02-07-2011, 04:31 AM
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LukeFF LukeFF is offline
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Quote:
Originally Posted by Oleg Maddox View Post
The feartures of Ai and other features, included already in release allow for thirs party to make really serious work over dynamic campaigns engines.
Really good to hear this.
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