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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-03-2011, 02:05 PM
lbuchele lbuchele is offline
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No problem, scripted campaigns are more interesting IMHO.
I hope that the campaign isn´t too short.(probably it covers BoB day-by-day)
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  #2  
Old 02-03-2011, 02:25 PM
pancake pancake is offline
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I'm not really surprised, its an element desired in the inital release but considering this is probably (hopefully) the first installment of a long running series rather than the complete game it can wait untill later in a patch or intoduced in 'IL2 cliffs of the battle of the bulge or whatever.' If there is a later that is.....
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  #3  
Old 02-03-2011, 06:00 PM
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mazex mazex is offline
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Quote:
Originally Posted by lbuchele View Post
No problem, scripted campaigns are more interesting IMHO.
I hope that the campaign isn´t too short.(probably it covers BoB day-by-day)
Yes - and in a dynamic campaign the 15:th of September might be a day with just a few recon planes appearing over England... Talk about immersion killer

Bring on a scripted campaign with all the correct attacks and let you follow the true flights of one of the more famous squadrons. Add some historic background with some images at the END of the day telling what really happened, but not before. That would be just awesome... In a dynamic campaign, what could possibly happen that would be more interesting than the reality accept if you could be the germans and have a strategic interface where you could control the targets etc and then fly the missions yourself. Keep pounding the radars and the airfields and see what happens? Then add the real production rate and pilot fatigue for the poor Spitfire pilots and see if you can get the invasion started That's another game though!
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  #4  
Old 02-03-2011, 06:23 PM
barbalaappa barbalaappa is offline
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Really disappointing news, but hopefully there'll be something really mindblowing later on. I'm still keeping my fingers crossed for the Holy Grail of campaign modes: Living, breathing strategic campaign (choise between historical and fully dynamic), with occassional scripted missions injected into it. Playable in solo and co-op both ofcourse

Also, if the devs aren't planning to develop more dynamic campaigns, I hope this is something Oleg will let to be modded by third parties at some point in the future <Drifts of to a daydream of CoD+Merlin Air Combat Engine from BoBII:WoV...>
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Old 02-03-2011, 08:27 PM
Trumper Trumper is offline
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Originally Posted by mazex View Post
Yes - and in a dynamic campaign the 15:th of September might be a day with just a few recon planes appearing over England... Talk about immersion killer
AAHHH ,you are looking at this from a modern perspective looking back with hindsight.
In 1940 those pilots strapped in not having a clue what they would see,meet, let alone whether they would survive the next hour .
If you are going to get immersed into a real campaign you have to unlearn all you know and start afresh in the present.
Just because it is only a couple of recon planes if you get them they can't report home,if you don't get them ,well what happens next may be down to that.
I really do hope it is only postponed to get it correct and patched in somepoint soon.
Most players will be looking and learning all the features and eye candy for a month then you will see how deep below the surface the game really is.
Really should be included soon after s those that can't or don't want to fly online don't have to
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  #6  
Old 02-03-2011, 10:15 PM
mmaruda mmaruda is offline
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Most recent flight sims have dropped dynamic campaigns. I think it's a good idea, the static one at least can have some immersive briefings instead of just a set of generic missions. The dynamic campaings in IL-2 feel a bit boring. Fly here, get back to base, fly there circle around for a few minutes, get back to base, fly there... oh wait... there's enemy fighters! Oh, just two of them... Nah, dynamic campaigns just don't feel right when it comes to immersion, a good static campaign can at least tell an interesting story.
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  #7  
Old 02-04-2011, 02:33 AM
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Feathered_IV Feathered_IV is offline
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What a kick in the guts for me. Should be a sticker on the box: SOUL NOT INCLUDED. Kiss goodbye any chance of squad and crew management of any kind. It will just be QMB with longer flight times and Il-2 briefings.
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  #8  
Old 02-04-2011, 04:01 AM
Blackdog_kt Blackdog_kt is offline
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My personal preference would be a mix between a dynamic and a scripted campaign.

Missions would be generated dynamically and the player's actions would have an effect in his area of operations but not the entire front, while at the same time the end result would be predetermined (eg, the axis forces would never be able to get the invasion underway) and you'd get some scripted historical missions thrown in at the relevant dates and/if you were flying for the appropriate squadrons that took part in the action.

Something like this has been done as early as the 90s with sims like aces over europe and aces of the pacific: you got a random string of campaign missions and even some encounters with aces, but at the relevant times you would get a scripted historical mission that was exactly the same as those listed under the "historical missions" tab in the "single missions" part of the main menu.

It has also been done in silent hunter III . I'm not sure if it hapened with a modded version, but the stock engine did have built-in support for that kind of thing. In fact, one of the modding teams edited text files and by input of historical dates they recreated an exact schedule of wartime convoys and even capital ship appearances in famous battles.

The most amazing thing i saw was a forum post on subsim.com where a player posted some of his screenshots from one of his patrols. He was returning to his home base and suddenly the game started running a bit slower and the sonarman calling out contacts like crazy. The guy goes into the plotting table view, snaps a screenshot of a bunch of contacts and then it strikes you: the date on the bottom right of the interface reads June 6th 1944.
So, in a sim with a totally dynamic creation of ship traffic, you were still able to stumble upon the D-Day invasion fleet among other scripted historical events.

Such an approach would be good because it's not as canned as a fully static campaign, yet it's also not as ahistorical as a fully dynamic one. Just throw in the well known actions in a scripted format and keep the rest of it dynamic to have the best of both worlds

In any case, as far as CoD is concerned that's going to be down the line and not on initial release, so maybe we should take advantage of the delay and keep suggesting things.

Just because the initial version only has a static campaign doesn't mean it will stay that way. The original IL2 was similar to that, the dynamic campaigns came with an expansion later on. Let's take advantage of the time window and give some ideas for the campaign modes we'd like to see. I proposed something, someone else might propose something different like a falcon4 or a bob:wov style campaign that merges strategy elements into it and the player plans out the actions for the entire theater. We can do that you know, because apparently they are still working on it and it's not finished

We can give some ideas and run some polls to formulate a community opinion on what a dynamic campaign should be when it comes in a few months, or we can just use these months to complain that we didn't get a bug-ridden and poorly done version of it immediately.

Just keep a positive outlook on things is all i'm saying, especially since there have been other simulator releases that were far more incomplete than CoD. It's not like we're lacking the dynamic campaign AND the flyables AND an easy way to make missions of our own with the relevant AI units. Sure, we're missing some stuff but the majority of the content is there and the rest is already done up to a point and not still on the drawing board, which is more than can be said about the state of silent hunter 5 or the slow pace of RoF during its initial months of circulation (a very similar case, since they too were forced to release RoF early for financial reasons).

I hate having a potentially perfect yet incomplete game prevent me from really enjoying it just as much as the next guy but let's be reasonable here, if you managed to have a good time with 4 flyables and almost no AI units of note or a single U-boat type for the past year, you should have no problem having fun with a dozen flyables and a bunch of AI units to smash in all their physics calculated glory in CoD for a similar amount of time until the dynamic campaign comes along. In fact if you managed the above you're less picky than i am (i own neither RoF nor SH5 because of these reasons) and CoD seems an imperfect but well balanced release to me content-wise
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  #9  
Old 02-04-2011, 12:26 PM
zauii zauii is offline
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Doesn't bother me the sligthest , dynamic campaigns are overrated.
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  #10  
Old 02-04-2011, 05:45 AM
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LukeFF LukeFF is offline
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Quote:
Originally Posted by mmaruda View Post
Most recent flight sims have dropped dynamic campaigns.
...and yet 777 Studios is preparing to release a huge makeover to their dynamic campaign system for RoF.

Yeah, dynamic campaigns are just sooo passe.
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