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| IL-2 Sturmovik The famous combat flight simulator. |
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#11
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"accuracy" is - as you mention, a relative term. To me, the current screenshots of CoD are not exactly the epitome of realism either. You seem to have this arbitrary conviction that "effects" are bad. Why the hell is this? The color correction used in WoP works absolute wonders. It provides a sense of immersion, and sets a mood to the mission/area in which you are flying. The rendering of trees, clouds, atmosphere and terrain by WoP is unmatched, even by CoD. As someone else mentioned, it has a bag of tricks to make it look good, and as long as it looks good, who cares how many shaders they use, or how they page their terrain. And no, that is not what the WoP devs were going for. Some of the maps are pushing the colors towards bronze/beige, some are diffusing the whites, but none that I have seen try to emulate the bleach-bypass method utilized by the colourgrader in Band of Brothers/SPR. Band of Brothers and SPR are very unique films - considering the fact that they do very minimal colour correction. If you mean to say that they were trying to achieve a cinematic effect by color-correcting the screen, then yes- they were, alas so does every other film in existence. And that is exactly my point, you say "the same way since most people who are going to buy a WWII flight sim have watched archival footage as well." Isn't that the whole point? To immerse ourselves, suspension of disbelief, etc. Cinematic effects help with this, simple as that. |
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