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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 01-28-2011, 06:34 PM
ShadowTek ShadowTek is offline
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Hi, thanks, Ive now learned that, Im familiarizing my self with all the files. Thanks for the info!!
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  #2  
Old 02-28-2011, 12:35 AM
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onepiece onepiece is offline
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Great job Shadowtek and good for your initiative to create a great demon and undead set. I only have 1 but...I think the new abilities, set and medals are way too strong. I counted like +6 to moral, +3 to initiative and +4 to speed!!

+1 to speed is already great bonus and you have given +1 just with a medal to everyone, plus the unit specific ones, +1 from an item and +2 from a full set. And the +3 moral from the skill and the +3 from the full set with make them almost have +3 moral all the time (cannot remember a time in which some of my units had 3 or more negative effects on them)

And the unit specific boosting stats given by the medals make some units way too dis-balanced (+30 to attack, +35 to defense and +3 speed and initiative to Archdemons? Way to much my friend and those succubus are going to be way too destructive beside their supportive abilities. Same with demonologist and necromancers. You should re-balance the bonus, specially the speed, initiative and moral ones since mid-to-late game they are way too strong.

In conclusion, your initiative is very good but I suggest you re-balance the bonus given by the items, set, skills and medals. The only difficult part wold be getting a good number of undead and demons in the beginning but only demons are a problem; but mid-to-late game would be far too easy even in impossible. Give it a try and tell me if I'm right or just over exaggerating.
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Last edited by onepiece; 02-28-2011 at 12:39 AM.
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  #3  
Old 03-10-2011, 01:43 PM
Fatt_Shade Fatt_Shade is offline
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Nice idea, i asked something like this on some other topic. It`s good to be bad guy
I have some sugestions, change name Anti_paladin just seems lame. How about Forsaken class ?
But as `onepiece`said bonuses are to high for :
1) Set items `3. Helm of Evil: +5 Int, +10% Evlin spell, +10% physical damage from elves, humans and dwarves` i guess you meant +10% TO humans/elves/dwarves, or you really want penalty form those races.
Boots are to strong. Perfect boots give +30 mana, and your idea is +30rage and +1 speed to undead. I think it`s to high, maybe reduce rage.
Full set gives you +3 morale, and you already have +3 from skill you changed. maybe to +1/-1 morale from full set.
2) Humanoid slayer requirements are to low, with this setting you`ll get 3lvl medal before you get to Verona since all those peasants and swordsman stacks you get in first 3 islands. Maybe set it to 100/200/400 lvl 3-4-5 humanoid units
3) treasure hunter . . . why ? I like +7% more exp after battles
4) Purifier again requirements are to low, with current numbers you`ll get 3lvl medal after just 1-2 battles in Elon. And rescale bonuses +7/+14/+20 att/def per lvl.
5) Guardian angel again to low requirements. 100 casting for 3 lvl medal ? You have it before Verona, and then first Demonologist or Necromancer will have 11 initiative 5 speed, and imba att/deff bonuses. Raise casting 50/100/250.
6) Battle alchemy rescale bonuses per lvl, and why +3 ini/speed ? Archdemon already have highest initiative in game, and speed 9 he doesn`t need more. Maybe some resistances instead, since this way he`ll 100% go first in enemy lines, give him some resistances
7) Unholy warrior same bonuses just for all undead demons ? Holy s..t !!!
40% more dmg for 2 whole races. Black knights are already totaly overpowered, and with bonuses for Necro/Demonolog/Demoness/Archdemon?Bone dragon you stated in other medals this will be overkill.
You have nice ideas to utilise undead/demon races cause they arent much played and i like it. But main problem here will be need to kite Nameless/Shetera island maps, so you could use this synergies with class, cause until those island there are no good demon/undead for your mode.

Last edited by Fatt_Shade; 03-10-2011 at 06:18 PM.
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  #4  
Old 05-25-2011, 06:46 PM
ShadowTek ShadowTek is offline
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Hi, sorry Ive been gone so long, my computer crashed and had to redownload all my steam and stardock games, I still have all my files, so I'll continue on this mod, Hi onepiece and Fatt_Shade (your not the same onepiece from ADR site are you?) Thanks for the info and Ill readjust the stats, Im currently working on the graphical changes for the main chr (both in game and in the screens) then I'll re adjust the armor and skill, medals etc, Ill make a updated post when Im done.
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  #5  
Old 05-27-2011, 08:40 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Hie, the creativity always good as well. but...
Do ypu cappable to realize what does it mean for balance system such a bonus, like +2 poison damage? This is so huge, that the item shouldn't have any other bonueses and it's cost must be enomorous...
Stil, such combinations like ypur brand new trainig sword + blackthorn crown and something like that will push the Thorns to the top of best damage dealers at all time. This is realy bad for balance.
Best of luck.
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  #6  
Old 05-27-2011, 08:54 PM
Fatt_Shade Fatt_Shade is offline
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@ zini4 the grunt
Ahahahahaha come on man, bucazaurus only changed training sword to show what/how it could be done. Shadow tek asked how to change item and bonuses from them, this was only example
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  #7  
Old 05-27-2011, 08:59 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Thats no fair. i simply can't understand all the typing.
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  #8  
Old 06-29-2011, 09:53 PM
gimpz gimpz is offline
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This looks like an interesting class and I'm looking forward to play it. Some suggestions for Unholy Warrior are Doom, Weakness, Helplessness, Fear, Plague and Eviln. Maybe you should also change Satan's Shield, because it doesn't feel like Unholy Knights would focus on fire spells. That's for mages.
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  #9  
Old 08-16-2011, 05:15 AM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by gimpz View Post
This looks like an interesting class and I'm looking forward to play it. Some suggestions for Unholy Warrior are Doom, Weakness, Helplessness, Fear, Plague and Eviln. Maybe you should also change Satan's Shield, because it doesn't feel like Unholy Knights would focus on fire spells. That's for mages.
When would the mod be released? It's been months since the thread was created
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