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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-27-2011, 09:11 PM
lbuchele lbuchele is offline
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Originally Posted by Skinny View Post
Its not that simple.

If you tessellate a given 3D object, then yes, performance will drop. But to achieve a certain effect, you can use tessellation with far simpler objects to achieve the same (or better) visual fidelity than you could achieve with higher poly objects, and so you can actually increase performance, sometimes quite significantly.

It would make a ton of sense to use it for water (waves), terrain and even plane models (think perfectly round engines and smooth bubble canopies with very simple meshes).
This is a very interesting concept,actually.Probably that's the reason 1C thinks DX11 as top priority.
Thanks for clarify, mate.
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Old 01-27-2011, 09:26 PM
Skinny Skinny is offline
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Originally Posted by lbuchele View Post
This is a very interesting concept,actually.Probably that's the reason 1C thinks DX11 as top priority.
Thanks for clarify, mate.
Well, 1C already made all their models, most of them probably before DX11 became available, and from what Ive seen, they have an INSANE poly count. I dont expect them to go back and simplify their models and rely on tessellation instead, so I suspect they will do what most game devs do, and use tessallation to further improve visuals, rather than framerate. That doesnt mean DX11 is per se slower, its just how its (ab)used mostly today.

That said, I would expect them at least to do sea waves with DX11 one day. To get an idea, have a look here:
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Old 01-27-2011, 09:39 PM
genbrien genbrien is offline
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Tesselation on plane's frame would not be good, but as someone said, it could be usefull for canopy, wheels, guns, bombs, landscape and so on... but it would take quite some time. Maybe later they'll be able to imPlement it, ala perfect mode
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Old 01-27-2011, 09:59 PM
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major_setback major_setback is offline
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So very few words of thanks from people! (?)

I really don't care about specs. I will eventually get a machine that will cope. Until then I will make do.

But thanks for the info...I'm sure some will find it useful.
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Last edited by major_setback; 01-27-2011 at 10:04 PM.
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Old 01-27-2011, 10:41 PM
Mustang Mustang is offline
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Originally Posted by major_setback View Post
So very few words of thanks from people! (?)

I really don't care about specs. I will eventually get a machine that will cope. Until then I will make do.

But thanks for the info...I'm sure some will find it useful.

+1
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Old 01-27-2011, 11:06 PM
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Azimech Azimech is offline
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Indeed.

+1
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Old 01-28-2011, 01:24 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Quote:
Originally Posted by major_setback View Post
So very few words of thanks from people! (?)

I really don't care about specs. I will eventually get a machine that will cope. Until then I will make do.

But thanks for the info...I'm sure some will find it useful.
+1.
Well said.
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  #8  
Old 01-28-2011, 04:59 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Skinny View Post
WThat said, I would expect them at least to do sea waves with DX11 one day. To get an idea, have a look here:
Although it is not a specific aim of mine, I assume I will be spending a lot of time landing in the water. As such it would be good to have nice realistic water.

I wonder if CoD will model Swells as well as seas? It will be important when we're ditching.

Thanks for the System Specs, I should be abler to run the sim at the moment so all upgrades are off for me until I get a chance to play with the sim!

Cheers!
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Old 01-28-2011, 05:04 AM
Heliocon Heliocon is offline
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Originally Posted by Skoshi Tiger View Post
Although it is not a specific aim of mine, I assume I will be spending a lot of time landing in the water. As such it would be good to have nice realistic water.

I wonder if CoD will model Swells as well as seas? It will be important when we're ditching.

Thanks for the System Specs, I should be abler to run the sim at the moment so all upgrades are off for me until I get a chance to play with the sim!

Cheers!
Nothing like that - those effects are direct compute and DX11 only...
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Old 01-28-2011, 05:30 AM
Skoshi Tiger Skoshi Tiger is offline
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Nothing like that - those effects are direct compute and DX11 only...
Realistic water would be a long term goal and more at home with a Naval simultaion than a flight sim. I doubt any one of us has a super computer that would be capible of doing a realistic surface model of the channel.

That video was just eye candy! It was of a very limited area and I doubt it took into account the physics of the wind interacting with the water surface. In short although nice looking I doubt we'd get any useful info from that technique. Being able to guage the wid speed and direction from the wind chop would be fantastic , though beyond the scope of any consumer sim in the near future.

Cheers!
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