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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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No - that memory I'm talking about is just the RAM memory that the threads share and that is allocated to the process and it's subthreads by the OS. That memory is then divided into the stack (variables, structs etc - normally with short lifespan that is "cheap" and fast) and the heap (where objects etc are dynamically stored for a longer time and you allocate and deallocate that memory yourself (and it is slower than the stack)). This is all stored in RAM unless the OS decides to swap it to disk if it runs out of memory (but you are fine with your 12 GB If you did not like debugging straight single thread code you can imagine doing that in multi threaded code with eight threads messing with each other and you don't really know the state of that 109... Is it dead or alive? The CollisionAndResponse thread thinks it is not but the AIThread does not know that so can we call it the opposite of brain dead? |
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#2
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Bravo, mazex! I applaud your patience and the clarity of your explanation!
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#3
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#4
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Anyway thanks for the polite and well thought out responses, but be wary my eye in the sky is watching for you to make a minor grammatical error so I can wtf divebomb you and call you an old fart who programmed typewriters for 20 years |
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#5
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P
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And regarding typewriters I don't have that (yet |
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#6
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http://en.wikipedia.org/wiki/Hyper-threading So in a hyperthreaded CPU the OS thinks it has two CPU:s (or cores - whatever). It can then run the main game loop thread on the first one and the AI thread on the other (from the previous example). The problem (or finesse) is then that the CPU uses it's registers and fat cache to internally switch between the threads without the OS having to care or do that as the CPU has better and faster knowledge about when there is a "slot" of idle time in the game loop so the AI thread can get access to the actual CPU (which is only one). This does not fix the problem of knowing if that 109 is dead or alive though as the two threads running on what both the OS and your code thinks is two really CPU:s don't get any help from this - and they have to be written just like a normal multithreaded application... And if one of the threads constantly uses the single CPU that other thread will not get any cycles to the CPU has to force it into wait and give some CPU time to the AI thread... Therefore HT can be good in some cases but as it's really a smart way to fill available slots of excecution time - but there is really only one "brain"... Last edited by mazex; 01-28-2011 at 08:43 AM. |
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#7
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Let this thread be a sticky on how you can resolve arguments without flinging crap at each other. Very well done gentlemen! I also applaud you
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#8
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I wonder how different bulldozer will be interms of programming for it. Havent heard a huge amount on it tbh. |
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#9
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So far I've seen an argument or two, some speculation, but nothing from anyone that counts.
I like to see an official statement as to whether or not multi-core processing is supported. Just a simple yes or no. Is that too much to ask? |
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#10
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Oleg has previously said that the code would be multi threaded, but to what extent is unknown to me at least...
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