Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #18  
Old 01-27-2011, 07:13 PM
Skinny Skinny is offline
Approved Member
 
Join Date: Aug 2010
Posts: 30
Default

I havent coded in like 20 years, but mazex is spot on. People who think creating a game engine that can make proper use of 2/4/8 or more threads is easy need to do some reading. There is a reason most software today barely scales beyond 2 threads. Heliocon, maybe you should just try it.

What I am curious about is the physx claim, that it would be useless for flightsims. I dont know about the API, maybe that is useless, but calculating the physics (rather than PhysX) does seem something that could benefit greatly from GPGPU (CUDA or OpenCL).
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:20 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.