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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-27-2011, 08:54 PM
Royraiden Royraiden is offline
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Quote:
Originally Posted by Talbot View Post
Luthier please Ati Crossfire will work?
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Originally Posted by Talbot View Post
Uff, no see multi GPU cards ati 5970,nvidia 295
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Originally Posted by lbuchele View Post
Hi, Luthier. Do you think that CoD can benefit from a SLI setup like two GTX 580?
Or it is more CPU bound and a I7 2600K OC with a single GTX 580 is a enough at this time paired with 8GB of fast RAM for max settings?
Or even " no system can do max settings at this time" ( that will be really impressive indeed)
First of all thanks for the system requirements as we wanted to know just to make sure what to get or not to get.As other have asked,will we have crossfire/sli for Cliffs of Dover?It would be a waste of performance for a lot of people if it is not implemented.Luthier said they had groups of people working to optimise the game for nvidia and ati cards, so I assume multi gpu setups will be used right?
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Old 01-27-2011, 09:02 PM
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mazex mazex is offline
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Well, I guess this pretty much mean that if you can run Rise of Flight or DCS A-10C it will run just fine...

Bought the beta of DCS A-10C yesterday and darn - it looks good now but you can almost hear the system groan... Had Black Shark before but never played it (I buy all aerial sims released these days to support "the few" companies in our niche even if I realize I will not play the game much). Anyway A-10 is a definate notch up from Black Shark! I might even play it Just started that Instant Action mission and the cockpit is a friggin beauty... And the number of input commands that you can map is mind numbing...

Sorry for pushing a competitor product in this forum but I feel we must support them all if we have the money - and A-10 really feels promising while waiting for CoD!

Having said that A-10 runs OK on max with my E8400 clocked to 3.6Ghz and an aging GTX275 (and 6GB memory) - but it really started the "buy new rig alert" anyway
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  #3  
Old 01-27-2011, 09:18 PM
whatnot whatnot is offline
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Originally Posted by mazex View Post
Well,I buy all aerial sims released these days to support "the few" companies in our niche even if I realize I will not play the game much
Thought I was the only one doing that! Next stop is ROF once I get my new rig in place, it'll be a good test platform to confirm the stability before SOW:BOB arrives (yes, you heard right, SOW:BOB, not COD=)
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Old 01-27-2011, 10:11 PM
lbuchele lbuchele is offline
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Originally Posted by Skinny View Post
Its not that simple.

If you tessellate a given 3D object, then yes, performance will drop. But to achieve a certain effect, you can use tessellation with far simpler objects to achieve the same (or better) visual fidelity than you could achieve with higher poly objects, and so you can actually increase performance, sometimes quite significantly.

It would make a ton of sense to use it for water (waves), terrain and even plane models (think perfectly round engines and smooth bubble canopies with very simple meshes).
This is a very interesting concept,actually.Probably that's the reason 1C thinks DX11 as top priority.
Thanks for clarify, mate.
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Old 01-27-2011, 10:26 PM
Skinny Skinny is offline
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Originally Posted by lbuchele View Post
This is a very interesting concept,actually.Probably that's the reason 1C thinks DX11 as top priority.
Thanks for clarify, mate.
Well, 1C already made all their models, most of them probably before DX11 became available, and from what Ive seen, they have an INSANE poly count. I dont expect them to go back and simplify their models and rely on tessellation instead, so I suspect they will do what most game devs do, and use tessallation to further improve visuals, rather than framerate. That doesnt mean DX11 is per se slower, its just how its (ab)used mostly today.

That said, I would expect them at least to do sea waves with DX11 one day. To get an idea, have a look here:
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Old 01-27-2011, 10:39 PM
genbrien genbrien is offline
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Tesselation on plane's frame would not be good, but as someone said, it could be usefull for canopy, wheels, guns, bombs, landscape and so on... but it would take quite some time. Maybe later they'll be able to imPlement it, ala perfect mode
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Old 01-27-2011, 10:59 PM
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major_setback major_setback is offline
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So very few words of thanks from people! (?)

I really don't care about specs. I will eventually get a machine that will cope. Until then I will make do.

But thanks for the info...I'm sure some will find it useful.
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Last edited by major_setback; 01-27-2011 at 11:04 PM.
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  #8  
Old 01-27-2011, 11:41 PM
Mustang Mustang is offline
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Originally Posted by major_setback View Post
So very few words of thanks from people! (?)

I really don't care about specs. I will eventually get a machine that will cope. Until then I will make do.

But thanks for the info...I'm sure some will find it useful.

+1
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  #9  
Old 01-28-2011, 02:24 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Quote:
Originally Posted by major_setback View Post
So very few words of thanks from people! (?)

I really don't care about specs. I will eventually get a machine that will cope. Until then I will make do.

But thanks for the info...I'm sure some will find it useful.
+1.
Well said.
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  #10  
Old 01-28-2011, 05:59 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Skinny View Post
WThat said, I would expect them at least to do sea waves with DX11 one day. To get an idea, have a look here:
Although it is not a specific aim of mine, I assume I will be spending a lot of time landing in the water. As such it would be good to have nice realistic water.

I wonder if CoD will model Swells as well as seas? It will be important when we're ditching.

Thanks for the System Specs, I should be abler to run the sim at the moment so all upgrades are off for me until I get a chance to play with the sim!

Cheers!
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