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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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They do have high end machines, reserved for programmers and "important, have to stuff". And before u say: "well, borrow one such machine for an hour and snap some screenshots", they allredy said that the "gameversions" on the high end machines are not fit for "human consumption" ...Iliyas words i belive. (correct me if im wrong).
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#2
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Just like i was suspecting, they went about it the same way as with IL2.
We didn't have perfect landscape mode or detailed water in the early versions of IL2 either ![]() I like the way they are doing it to be honest. |
#3
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hopefully they don't scale back too much. When new kepler is out, which is meant to be 3 times faster than fermi, there's again plenty of room for better graphics and physics.
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#4
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Exactly
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#5
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I cant believe they built a 2013 game built on DX9-10 and not DX11. That just doesn't add up.
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#6
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Ilya has already mentioned that they have lots of features in store ready for activation when they are needed. Bad comparison but BWM doesn't launch the M3 right away together with their newest iteration of the 3-series. |
#7
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@ TheSwede, surely thats because they hadnt built it back then, but the sim has been built already.
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#8
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#9
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Funny thing about all this is that a large part of the PC owners still uses WinXP and we all know WinXP won't go any higher than DirectX 9. Even though many gamers have bad-ass graphic cards that supports DirectX 10/11 they still use WinXP. Might be ONE of quite a few reasons why they choose to have the game scalable. If you make the game DirectX 10/11 only then maybe many potential customers might be lost.
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#10
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Not sure if this is off topic,but how flexible is SoW engine?
I mean,if it´s a game that can get outdated in a few years,if it will still be a modern game in 2014,if the game can be upgraded to have better graphics/sounds/etc. |
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