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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Why are all the screenshots not of the same quality of the one published by the Kraken ?
The fear of getting too many customers ? |
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#2
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I think this is the best movie from IL-2 Sturmovik: CoD that I have seen so far:
Watch the movie in HD and look at how the Cliffs of Dover rise up and how great the overall terrain looks.. Edit: Spelling Last edited by HenFre; 01-26-2011 at 10:34 AM. |
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#3
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Near the ending you can see the great ground textures here much better. also watch this in 720p |
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#4
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...and a WX coded Hurricane? A big "Woot" for historical markings! ...in this case No. 302 (Polish) Squadron. |
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#5
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Having said that: what impressed me most was the shadows in and around the cockpit. Note the port wing with the shadow of the Hurricane's canopy on it and the dynamic shadows in the canopy glass and the console. Sweet! |
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#6
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I hope a lot as changed since then and i believe it has, Luthier said they have optimised the game since this beta which is good news, the whole games starts to lock up as soon as the land comes into view and you can see how objects start to draw themselves as they come into view just like they did in Il2.
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#7
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#8
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Last edited by Tree_UK; 01-26-2011 at 10:21 PM. |
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#9
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IIRC that setting was on max and the hosting I5-750 PC only equipped with 2GB RAM. That stuttering is due to the low RAM and loading issues.
AFAIK it's been stated that 1C has already increased speeds with some of the optimization that has been done. In a nutshell, the more RAM, the better (assuming that's not your bottleneck). We'll see Cheers |
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#10
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They ran an unoptimized version of the game at max detail on below minimum specs PCs at that expo (CPU and GPU were fine, but RAM was below specs). Stuttering or not, it was playable enough to be shown that way in a gaming expo.
Just in case someone got confused, let me point out the important bits again: Unoptimized version. At full detail. On a below minimum specs PC. I guess that if the PCs had 3-4GB or RAM instead of just 2GB, it wouldn't need to buffer-read from the hard disk all the time and would be smooth enough. I also guess that after 2-3 months of pre-release debugging and optimization, the version we will have in our hands will be somewhat better still. You know, it's amazing how much cause for alarm can be avoided if we take the time to put 2 and 2 together. And while i can see that newcomers to the forum would not know about certain pieces of information to deduce all that, i can't understand why old-timers who post here multiple times every day would miss the same info. |
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