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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-26-2011, 10:08 AM
ChrisDNT ChrisDNT is offline
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Why are all the screenshots not of the same quality of the one published by the Kraken ?

The fear of getting too many customers ?
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  #2  
Old 01-26-2011, 10:29 AM
HenFre HenFre is offline
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I think this is the best movie from IL-2 Sturmovik: CoD that I have seen so far:



Watch the movie in HD and look at how the Cliffs of Dover rise up and how great the overall terrain looks..


Edit: Spelling

Last edited by HenFre; 01-26-2011 at 10:34 AM.
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  #3  
Old 01-26-2011, 06:07 PM
Coen020 Coen020 is offline
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Quote:
Originally Posted by HenFre View Post
I think this is the best movie from IL-2 Sturmovik: CoD that I have seen so far:



Watch the movie in HD and look at how the Cliffs of Dover rise up and how great the overall terrain looks..


Edit: Spelling
Dude have you even seen this trailer?



Near the ending you can see the great ground textures here much better.
also watch this in 720p
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  #4  
Old 01-26-2011, 06:13 PM
rfa rfa is offline
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Quote:
Originally Posted by HenFre View Post
I think this is the best movie from IL-2 Sturmovik: CoD that I have seen so far:



Watch the movie in HD and look at how the Cliffs of Dover rise up and how great the overall terrain looks..


Edit: Spelling
Nice!

...and a WX coded Hurricane? A big "Woot" for historical markings! ...in this case No. 302 (Polish) Squadron.
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  #5  
Old 01-26-2011, 08:24 PM
Lensman_1 Lensman_1 is offline
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Quote:
Originally Posted by HenFre View Post
I think this is the best movie from IL-2 Sturmovik: CoD that I have seen so far:



Watch the movie in HD and look at how the Cliffs of Dover rise up and how great the overall terrain looks..
Good as it is I can't help noticing an obscene amount of video stuttering and the eventual total lockup of the PC. It's running VERY roughly on that machine. Also the inputs to the stick seem to have far less effect on the aircraft than I would expect.

Having said that: what impressed me most was the shadows in and around the cockpit. Note the port wing with the shadow of the Hurricane's canopy on it and the dynamic shadows in the canopy glass and the console. Sweet!
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  #6  
Old 01-26-2011, 09:24 PM
Tree_UK
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I hope a lot as changed since then and i believe it has, Luthier said they have optimised the game since this beta which is good news, the whole games starts to lock up as soon as the land comes into view and you can see how objects start to draw themselves as they come into view just like they did in Il2.
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  #7  
Old 01-26-2011, 10:07 PM
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LukeFF LukeFF is offline
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Originally Posted by Hypernova View Post
Terrible. Terrible. Stuttering kills everything. Immersion, playability, dynamics etc.. It made me think about those flight simulators 20 years ago when having this level of stutter was synonymous of excellent performance.
Now it is simply a game killer. Either you have perfectly fluid motion (say with a top tier rig) or don't bother put it on sale. CGI are perfectly fluid on consoles, no way that on PC we have any type of stutter.
Do you really think Oleg would be dumb enough to release a game that stuttered constantly?
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  #8  
Old 01-26-2011, 10:10 PM
Tree_UK
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Originally Posted by LukeFF View Post
Do you really think Oleg would be dumb enough to release a game that stuttered constantly?
Oleg wouldn't, but UBI is another story.

Last edited by Tree_UK; 01-26-2011 at 10:21 PM.
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  #9  
Old 01-26-2011, 09:30 PM
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Gromic Gromic is offline
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IIRC that setting was on max and the hosting I5-750 PC only equipped with 2GB RAM. That stuttering is due to the low RAM and loading issues.

AFAIK it's been stated that 1C has already increased speeds with some of the optimization that has been done. In a nutshell, the more RAM, the better (assuming that's not your bottleneck).

We'll see

Cheers
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  #10  
Old 01-26-2011, 09:46 PM
Blackdog_kt Blackdog_kt is offline
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They ran an unoptimized version of the game at max detail on below minimum specs PCs at that expo (CPU and GPU were fine, but RAM was below specs). Stuttering or not, it was playable enough to be shown that way in a gaming expo.

Just in case someone got confused, let me point out the important bits again:

Unoptimized version.

At full detail.

On a below minimum specs PC.

I guess that if the PCs had 3-4GB or RAM instead of just 2GB, it wouldn't need to buffer-read from the hard disk all the time and would be smooth enough. I also guess that after 2-3 months of pre-release debugging and optimization, the version we will have in our hands will be somewhat better still.

You know, it's amazing how much cause for alarm can be avoided if we take the time to put 2 and 2 together.
And while i can see that newcomers to the forum would not know about certain pieces of information to deduce all that, i can't understand why old-timers who post here multiple times every day would miss the same info.
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