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Mods Men of War mods and other improvements

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  #1  
Old 01-25-2011, 05:33 AM
KnightFandragon KnightFandragon is offline
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Look in your small.firearms.accuracy file, they are all in there.

The 'set' folder has all the good stuff in it once you get it extracted.
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  #2  
Old 01-25-2011, 08:38 PM
Trotskygrad Trotskygrad is offline
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Quote:
Originally Posted by KnightFandragon View Post
Look in your small.firearms.accuracy file, they are all in there.

The 'set' folder has all the good stuff in it once you get it extracted.
mmm also how does "speed" and spread/accuracy work? is speed measured in rounds/minute?

"{BurstAccuracy 100 96 95 93 92 92}
{SpreadPower 0.05}"

what does spreadpower do? and how is it related to burstaccuracy?

does spread occur ONLY when firing, and burst accuracy refer to accuracy after firing a long burst, and the cooldown time?

also is "RecoveryTime" related to accuracy cooldown?

many thanks for any answers

"
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  #3  
Old 01-25-2011, 09:26 PM
KnightFandragon KnightFandragon is offline
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Quote:
Originally Posted by Trotskygrad View Post
mmm also how does "speed" and spread/accuracy work? is speed measured in rounds/minute?

"{BurstAccuracy 100 96 95 93 92 92}
{SpreadPower 0.05}"

what does spreadpower do? and how is it related to burstaccuracy?

does spread occur ONLY when firing, and burst accuracy refer to accuracy after firing a long burst, and the cooldown time?

also is "RecoveryTime" related to accuracy cooldown?

many thanks for any answers

"
Speed, I know is the speed in which the bullet or tank shell travels through the air, my guess is like a speed of 300 is 300meters per second or something. Put a tank gun at like 800 speed and fire it, you will pretty much be able to step out of the way of the shell it travels so slow, then jack it up to 2000, you wont hardly see the shell at all, it will be Boom..impact almost instantly. However, 300-500 is a perfect speed for infantry bullets

Recoverytime is the time between shots(Rate of Fire) i guess, and I quite honestly cant tell you what number does what and stuff exactly...I just keep changing those till my Rate of fire is where i want it. Ive got my semi auto guns/rifles at 0.5, my Submachineguns at 0.09 and my MG42 at like 0.072.

It does seem that 0.11 is faster then 0.17 so my guess is a lower number is faster but 1.1 is nice and slow, its what I use for bolt action rifles, 1.75...it gives them a nice pause between shots.

Recharge time is the reload speed, recharge of like 6 is 6 seconds.....and so on.

Spreadpower is I guess how much the gun will spread when you fire it, basically how fast the circle will get bigger when you fire it. Then the other spread modifiers is how big the circle will get, spread of like 3 will make the circle pretty bloody big when you shoot

The Burst accuracy i dont know what it does, ive put it at various settings and dont notice that big of a difference in anything.

Most of that stuff ive got in my guns b/c it makes them work and if you remove certain parts it will keep crashing the game crying about some SDL File expected,.....those errors are nightmares.
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Old 01-26-2011, 04:09 AM
Trotskygrad Trotskygrad is offline
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Originally Posted by KnightFandragon View Post
Speed, I know is the speed in which the bullet or tank shell travels through the air, my guess is like a speed of 300 is 300meters per second or something. Put a tank gun at like 800 speed and fire it, you will pretty much be able to step out of the way of the shell it travels so slow, then jack it up to 2000, you wont hardly see the shell at all, it will be Boom..impact almost instantly. However, 300-500 is a perfect speed for infantry bullets

Recoverytime is the time between shots(Rate of Fire) i guess, and I quite honestly cant tell you what number does what and stuff exactly...I just keep changing those till my Rate of fire is where i want it. Ive got my semi auto guns/rifles at 0.5, my Submachineguns at 0.09 and my MG42 at like 0.072.

It does seem that 0.11 is faster then 0.17 so my guess is a lower number is faster but 1.1 is nice and slow, its what I use for bolt action rifles, 1.75...it gives them a nice pause between shots.

Recharge time is the reload speed, recharge of like 6 is 6 seconds.....and so on.

Spreadpower is I guess how much the gun will spread when you fire it, basically how fast the circle will get bigger when you fire it. Then the other spread modifiers is how big the circle will get, spread of like 3 will make the circle pretty bloody big when you shoot

The Burst accuracy i dont know what it does, ive put it at various settings and dont notice that big of a difference in anything.

Most of that stuff ive got in my guns b/c it makes them work and if you remove certain parts it will keep crashing the game crying about some SDL File expected,.....those errors are nightmares.
Lol, I guess messing around with speed could yield some interesting "bullet time" effects

if you change recoverytime, will you see the reload cursor between shots? I know it shows in the semi-autos (SVT-40, M1 Carbine) in Men of War, but it never shows with the autos
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  #5  
Old 01-26-2011, 04:59 AM
KnightFandragon KnightFandragon is offline
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Yes, if you set the recovery time low enough you will see the shot timer, you dont see it on auto's b/c they are firing fast enough to not need it.

The highest I ever set my speed to was 3000 for tank shells, it got there at the same time I heard the boom of the gun. ive got them set to 2000 and lower now...
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  #6  
Old 01-26-2011, 04:59 PM
Trotskygrad Trotskygrad is offline
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mhm.

What about setting penetration and damage on tanks for anti-tank rifles and such? Also, and special parameters for sniper rifles?

I've also noticed damage varies based on distance in Men of War, does it do this automatically, or are there parameters for that?
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  #7  
Old 01-26-2011, 07:05 PM
KnightFandragon KnightFandragon is offline
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If you look at my tank gun file I posted a few posts back the "projectile damage table" then that {0 160} and so on, the first number is a range of 0 and the 160 is the gun's armor penetration at that given range. The number above it I think is it's overall power or else it's HE power...I havent figured it out yet. Also, I removed it b/c w/o it the gun is alot more accurate but just as with the Infantry weapons and the ("accuracy_carabine"), tank guns also have similar lines of ("accuracy_sherman") or ("Accuracy_panther"), those I belive are in the gun's preset folder but everytime I try to edit them and put the file in my mod the game starts complaining and crashing over the 100mm_d10C off the Su100 and im at a total loss there b/c ive never done anything with that gun and even when I edit the gun it still cries so I removed that section from my gun and mods but it's a part of the tank guns fyi.

Then, if you wanna edit Infantry Anti Tank weapons, good luck making them useful...ive got a Panzerfaust set to 300penetration and in the editor it usually takes like 3-5 shots to take out a tank from the side....so they are notoriously useless and even whe nI mess with them in Multiplayer they only hull crush and dont acutally destroy any sections of the tank, just disable the hull till it get's fixed...if you even find a proper fix for this tell me. The DCG fixed this issue but Idk how they did it....

As for the damage degredation or w/e its called the settings for that are in the ballistics.set file...ive not messed much with them so Ive got nothing there. As for Sniper Rifles they have some special parameters that make it zero in like it does but I have no idea here either, ive just uised the game's base sniper lock on timer and never thought to edit it.

Last edited by KnightFandragon; 01-26-2011 at 07:10 PM.
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