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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-21-2011, 03:49 PM
Bricks Bricks is offline
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The real problem is not the damage-model as it is now, but that it simply wasn't there before.

This allowed a lot of people to grow some habbits, especially with BnZ that allowed them to rule the skys and defy the laws of physics. Now somebody flipped the switch and those who mastered using the gameflaws before, now have a hard time to adapt.

It's not the modelling, that's porked. It's the habbits some people nursed for 10 years.
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Old 01-21-2011, 05:34 PM
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robtek robtek is offline
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Quote:
Originally Posted by Bricks View Post
The real problem is not the damage-model as it is now, but that it simply wasn't there before.

This allowed a lot of people to grow some habbits, especially with BnZ that allowed them to rule the skys and defy the laws of physics. Now somebody flipped the switch and those who mastered using the gameflaws before, now have a hard time to adapt.

It's not the modelling, that's porked. It's the habbits some people nursed for 10 years.
QFT
should be posted in the bomb fuzing thread also!
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Old 01-21-2011, 05:43 PM
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JG52Uther JG52Uther is offline
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And the 'my Spitfire is porked' thread...
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Old 01-21-2011, 05:56 PM
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Kittle Kittle is offline
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LOL, +1 to both of the above. Thats the problem with a realistic game that has been around for 10 years. People get set in their way early, and then sice they don't often have anything else to compare to, think this is realistic. And then when a patch comes around that changes some fundamental thing to make the game better, or maybe closer to real life, they are upset cause they think it's not realistic since it's different from what their used to. It will just take time, and any new folks wont be put off since they don't know what the difference is anyway.
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