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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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I have been doing more spit-flying since the new patch as well. I most often fly against them, and I think in that realm is where you can really see the changes in the FM. I am of the thought that they don't hold E quite as well in tight turns since it has been a little easier to pull lead and smoke them under the same situation as in 4.09 (FMB Tog-gun style setups).
Granted, I was of the thought that the Spit was over-modeled before, so I feel the new patch has created more of a level playing field. The exact flight dynamics of the aircraft may be a bit off, but the balance of force is not, an abstraction for the sake of overall immersion. I find this more with the older spits, since they should be far from uber planes, they should be breaking even at the most, as we all know they were getting chewed to pieces over the channel during circus operations and such. |
#2
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Just a note on the "Orifice." I've seen some people complain that the later Mk.V's are still cutting out even with the adjusted engine. They don't. But you can be tricked into thinking that they are.
We're all trained to react instantly to the sound of the engine cutting out, because otherwise you can find yourself flying a very expensive glider. This reaction is what is causing some people to underestimate the effect of the orifice. If you pull neg G in a later Mk.V you'll hear the standard engine splutter and lose power, If you keep on pulling you'll find that after half a second or so the engine springs back to life and you can carry on pulling neg G with no ill effects. Since most of us react so quickly to the engine warning, many people aren't waiting long enough to see the effect. Last edited by Marak99; 01-20-2011 at 08:58 AM. |
#3
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I'm sure TD did lots of research in to the Spit FM and surely it must be correct to historical values?
Not flown the Spit in 4.10,and hardly ever flew it before though. |
#4
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Cheers, 6S.Insuber |
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