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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Thought I'd post a quick note to remind folks - this is not in fact the first large change to any official Spit FM.
Remember 3.04 to 4.01? I'm sure you old timers do. Not taking a side here. The "feel" of the thread is similar though. S! Gunny |
#2
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Is there any other change in the spits FM apart from the new wing-drop torque thing? I almost never fly red.
Thinking about FM changes in the past: Do any of you remember these "RC" patches? Everyone was happy with red and blue planes back then. Unfortunately they changed it and whining went on... |
#3
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OMG the 109 can even do a roll in il2 C of D trailer,"thank god for that" in il2 try that & you would pushing *### up hill if ya doing over 400kph lol
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#4
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LOL, Much talk about realism and not stop to mourn, because their favorite aircraft no longer have a flight mode UFOs, guys if you want to criticize something, please read and investigated from many books and not using a game as a parameter, spitfires still have a lot advantage because it speeds (acceleration time) too fast.
![]() In this chart we couldn't see the fw 190 d9, but this plane had a acceleration time like spits xiv As we could see Fw190A in Il-2 world takes longer to accelerate, if you are in spitfire you could catch a focke wulf in a dogfigth but in the reality not, becouse he accelerates more fast. So I think if daidalos team did a changes on the spitsfires, its becouse they read a lot and investigated very much. Spitfires it's the most overpowered plane in this game, not sim, becouse had a lot of bugs in fly models. So I think, daidalos team did a great job in all aspect, they try to come alive this old game, please keep going guys, in pro of realism and accuracy. S! |
#5
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Cheers, 6S.Insuber |
#6
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#7
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__________________
Find my missions and much more at Mission4Today.com |
#8
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I have been doing more spit-flying since the new patch as well. I most often fly against them, and I think in that realm is where you can really see the changes in the FM. I am of the thought that they don't hold E quite as well in tight turns since it has been a little easier to pull lead and smoke them under the same situation as in 4.09 (FMB Tog-gun style setups).
Granted, I was of the thought that the Spit was over-modeled before, so I feel the new patch has created more of a level playing field. The exact flight dynamics of the aircraft may be a bit off, but the balance of force is not, an abstraction for the sake of overall immersion. I find this more with the older spits, since they should be far from uber planes, they should be breaking even at the most, as we all know they were getting chewed to pieces over the channel during circus operations and such. |
#9
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Just a note on the "Orifice." I've seen some people complain that the later Mk.V's are still cutting out even with the adjusted engine. They don't. But you can be tricked into thinking that they are.
We're all trained to react instantly to the sound of the engine cutting out, because otherwise you can find yourself flying a very expensive glider. This reaction is what is causing some people to underestimate the effect of the orifice. If you pull neg G in a later Mk.V you'll hear the standard engine splutter and lose power, If you keep on pulling you'll find that after half a second or so the engine springs back to life and you can carry on pulling neg G with no ill effects. Since most of us react so quickly to the engine warning, many people aren't waiting long enough to see the effect. Last edited by Marak99; 01-20-2011 at 08:58 AM. |
#10
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I'm sure TD did lots of research in to the Spit FM and surely it must be correct to historical values?
Not flown the Spit in 4.10,and hardly ever flew it before though. |
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